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About Lords & Villeins
Lords & Villeins is a city-building and economic simulation in which you settle and govern a new land on behalf of the royals. You zone plots, build houses, set taxes and production priorities, and develop supply chains as the population grows. The game takes inspiration from medieval history but is not a historically accurate simulation of medieval society or its economy.
Families and the economy
Families are the centre of the settlement’s economy. A family’s profession determines its role and the businesses it can run. Once you assign a plot and build a house, families largely manage themselves: they handle their stock, reserve produce for taxes, and trade with other families and caravans for supplies and profit.
You direct and regulate the economy by balancing supply and demand, securing critical resources and maintaining growth. You can choose how much to intervene, from taxing and redistributing all produce through your warehouse to allowing a mostly free marketplace. Villagers run storefronts to sell surplus goods and buy food and materials from others, forming cooperative production chains. Prices fluctuate with supply and demand, while caravans import and export goods.
Settlement management
As your settlement expands, logistics become more demanding. You plan around travel distances, storage locations, private markets, housing, terrain and natural resources to improve productivity. The simulation includes more than 130 resources in production chains, 53 zone types, 40 professions and over 160 objects for building, decorating and improving your settlement.
The procedurally generated environment has a simulated world and complex AI. Villagers develop relationships, meet their needs, follow daily routines and pursue personal ambitions. The world also has changing temperatures and weather, distinct seasons with seasonal music, domesticated animals, pets and wildlife.
Campaign and customization
The campaign has 15 distinct levels that introduce the game’s mechanics. Difficulty settings and game modules let you adjust how complex or relaxed a playthrough is, and shape which parts of the simulation to focus on.
Life in the settlement
Noble houses visit, request resources and send gifts as you build diplomatic relations. You can also build a monastery, with monks, churches and chapels that host Sunday Mass, produce unique resources and treat villagers during outbreaks of sickness. Villagers can become your personal servants or guards who protect the population from crime, and a character designer lets you customize and name members of your ruling family.
Frequently asked questions
The best price for Lords & Villeins is $0.26 at Kinguin. That is 95% less than on GOG, where it costs $6.49. 23 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Lords & Villeins stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Lords & Villeins are: Windows 10, GeForce GTX 660, Intel Pentium, 8 GB RAM, 750 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Lords & Villeins is a single-player game.
Mostly, yes. Valve rates Lords & Villeins as Playable on the Steam Deck: it runs, but may need some manual setup.
Buy Lords & Villeins 98% cheaper than on GOG.
Lords & Villeins is available for 98% less in shops such as Kinguin, K4G, or Eneba.
GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.












