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About We Are Football
We Are Football is a football management game in which you manage and train a club, make decisions throughout the season and build the club over the long term. You develop the team, staff, infrastructure and fan support, while players’ individual personalities shape their own stories. The game covers both men’s and women’s football; the women’s mode includes the same functionality as the men’s mode, along with distinct gameplay elements.
A season can be played in a few hours, and you can begin managing after a few minutes. You can play alone or with another player, who can join you in completing a season in an evening. Decisions bring immediate feedback, and success depends on planning deadlines and working with your colleagues. Challenges grow with the size of your club.
Manage your club
You handle finances, sponsors, human resources, organization, fan support and followers, as well as initial public offerings, sales of shares to investors and fan shares. You can improve your manager skills and make decisions through weekly progress, including negotiations. Club selection and career mode are set up through a settings quiz.
The game presents current developments in football, detailed team and player attributes, modern training and realistic training plans. Each player has an individual skills tree and a psychological profile; the team’s personality types need to fit together to have a chance of success. A large youth sector lets you manage player development from a young age. You can also choose from a wide range of playing styles and basic rules.
Matches and club grounds
A match engine focused on the ball and the players involved in attacks is paired with text commentary. All matches in the game world are calculated equally. You can give half-time speeches, review comprehensive statistics and hear critical fan comments after matches. The simulation also covers the ups and downs of major football teams and national team tournaments, including changes in players’ market values.
You can expand a 3D stadium and 3D club grounds, and walk through the club museum. The game does not include official football licenses.
Edit leagues and clubs
The included editor lets you create leagues and clubs, change the game’s start year and customize the football world. Its options include:
- Countries and leagues: edit any country in the world, including men’s and women’s leagues.
- League systems: use open leagues and edit promotion and demotion rules.
- Databases: choose an official or personal database when starting a game.
- Names and teams: expand name lists by language and automatically create players and teams.
- Club appearance: edit crests and shirts, and integrate your own graphics.
Frequently asked questions
The best price for We Are Football is $2.80 at Instant Gaming. That is 88% less than on Steam, where it costs $24.99. 23 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and We Are Football stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for We Are Football are: Windows 7, 4 GB RAM, 2 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. We Are Football has multiplayer and a single-player mode. It supports split-screen PvP.
Mostly, yes. Valve rates We Are Football as Playable on the Steam Deck: it runs, but may need some manual setup.
Buy We Are Football 88% cheaper than on Steam.
We Are Football is available for 88% less in shops such as Instant Gaming, Difmark, or Kinguin.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.












