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About Warlock: Master of the Arcane

Warlock: Master of the Arcane Complete Collection brings together the base game and five additions: Armageddon, Return of the Elves, Master of Artifacts, Power of the Serpent and Powerful Lords.

In Warlock: Master of the Arcane, you play a great mage and warlord seeking ultimate power. Build an empire, expand your borders, research spells and conquer your enemies to rule Ardania.

Build your power

Research and master dozens of spells, conjure enchantments and combine spells. Command a wide range of units with unique abilities, and pursue victory through military, diplomatic or magical means. Large armies meet in battles across the landscape, while an innovative city-management system makes each decision count.

You can fight for one of eight gods, complete their quests and spread their temples across the land, or become a god yourself. The game also draws on the traditions of turn-based strategy games.

Armageddon

The boundaries between worlds have fallen, the Dremer have entered Ardania, and cataclysms threaten the land. In the Armageddon mode, you fight the Dremer, with the Great Mages seeking a leader who can unite a force to defeat them. This addition includes two Great Mages, the Dragon Queen and Krel the Kingpin, as well as new perks for Great Mages:

  • Favor of Krolm adds 30 points of relationship with Krolm.
  • Clean the Land adds the Clean the Land spell to the spellbook.
  • Elven Followers provide a unit of Elven Archers.
  • Elven Relatives ensure an Elven village appears near a Great Mage’s capital.

Return of the Elves

The Arethi Elves return to Ardania to conquer, bringing the True Knowledge and intending to share it with others, willingly or otherwise. This addition includes a new race, 18 units, 20 city buildings, additional perks and abilities, and the Great Mage Grand Master Amberon the Dark. The Glorious Tactician perk increases the attack power of all units belonging to a Great Mage.

Create artifacts

The ancient art of artifact-making returns to Ardania. Great Mages can use special spells to create artifacts imbued with spells, abilities or the strength of the gods. Artifacts can be given to special lord units, found in monster dens, received as quest rewards, gained or lost in battles, bought from the Trader of Artifacts, or smelted into mana.

Power of the Serpent

Play as Malinalxochi, Wizard Queen of the Koatl, a race of reptilian warriors. She can hire Koatl Spears, Hunters, Warlocks and the powerful Giant Turtle. Her Lord of Koatls perk ensures a Koatl village appears near a Great Mage’s capital; the village provides buildings for hiring these units. Koatl Training increases all of a Great Mage’s units’ protection from melee and ranged attacks.

Powerful Lords

Two lords, the High Blademaster and the Imp Adviser, appear near the capital of a Great Mage who selects the Master of Blades and Demonic Adviser faction perks at the start of the game.

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