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About SGS We The People
SGS We The People is a stand-alone strategy game covering the American Revolutionary War from April 1775 to September 1783. You can play the full war or choose a shorter scenario beginning at a different point in the conflict. Turns represent two weeks, and land units are represented mainly at regimental level.
Campaigns and scenarios
The scenarios recreate different phases of the war:
- 1775 Grand Campaign: Play through the entire war, from the militia army facing the British in Boston after the skirmishes at Lexington and Concord to the Treaty of Paris in 1783. The scenario runs for 104 months, from May 1775 to December 1783, over 208 turns.
- 1775 Canada Invasion: Fight the American attempt to conquer Canada in the fall and winter of 1775. Revolutionary forces make early gains before British and Canadian forces defeat the invasion. The scenario runs for 7 months, from September 1775 to March 1776, over 14 turns.
- 1777 Saratoga Scenario: Respond to General Burgoyne’s British expedition from Canada, which aims to seize the Lake Champlain and Hudson River corridor and isolate New England from the other American colonies. The scenario runs for 7 months, from May to November 1777, over 14 turns.
- 1779 The Clinton-Sullivan Campaign: Fight the frontier war in Upper New York, with a focus on Indian warfare. The scenario runs for 14 months, from July 1778 to September 1779, over 28 turns.
- 1781 Southern Campaign: Follow General Greene’s efforts to stalemate a stronger British army in the Deep South, then fight the campaigns across Virginia that lead to the siege and surrender of General Cornwallis’s forces at Yorktown. The scenario runs for 9 months, from March to November 1781, over 18 turns.
Command and combat
One player commands the British, including Hessian and Brunswick mercenaries and Tory militia; the other leads the American Colonies, mostly made up of militia, with French and Spanish troops and ships eventually joining the war. You manage troop movements and manoeuvres, headquarters and artillery support, breakthroughs, exploitation, logistical networks and fortified lines, and fight battles on land and at sea.
The British begin with modest land forces but receive substantial reinforcements. The Royal Navy is powerful, though it must protect trade as well as support the army, and British economic strength can offset lower troop numbers. As the American player, you must slow the initial invasion and protect important locations while waiting for reinforcements.
When French intervention occurs is uncertain for the British, although it is almost certain to happen; Spanish intervention is also a factor. The amount and timing of French support for the Americans depend on how successfully they slow British campaigns and on their diplomatic activity in France.
Map and forces
The map spans North America from the Caribbean Sea to Hudson Bay, and from the east coast to parts of the Louisiana Territory. “Odd Map Boxes” represent trade routes and important regions of Europe and the Caribbean islands. The map includes the peninsula’s natural terrain types and a weather system that changes the map when it rains or snows, with corresponding effects on military operations.
Land forces include regiments and smaller units such as garrisons. Naval units generally represent squadrons of 3–4 ships. The British Navy is powerful but stretched across many responsibilities, while the smaller American Navy focuses on blockade running and raids on British trade fleets. France’s entry brings substantial French land and naval forces. Fortifications and supply units, including wagons and depots, are also present.
Resources and cards
Both sides earn money by controlling certain regions. British trade routes provide regular income, while the Americans can earn money by sinking trade ships. You spend financial resources on cards, replacements for weakened units and mobile supply units. Replacements are limited, so you cannot rebuild every lost unit or replace every weakened one; cards also affect reinforcements, economics, diplomacy, politics, popular support and combat. Historical events add detail to the periods represented.
Frequently asked questions
The best price for SGS We The People is $20.78 at Kinguin. That is 30% less than on Steam, where it costs $29.99. 5 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and SGS We The People stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for SGS We The People are: Windows 10, GeForce 9600, 4 GB RAM, 2 GB storage. It also runs on macOS. The recommended specs are in the System requirements section.
Yes. SGS We The People has multiplayer and a single-player mode.
Mostly, yes. Valve rates SGS We The People as Playable on the Steam Deck: it runs, but may need some manual setup.
Buy SGS We The People 30% cheaper than on Steam.
SGS We The People is available for 30% less in shops such as Kinguin, YUPLAY, or Eneba.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











