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Millennia

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About Millennia

Millennia is a historical turn-based 4X game in which you create and lead a nation across ten ages and 10,000 years, from humanity’s dawn to possible futures. You guide your people through crises and discoveries, shape your civilization through your choices, and build it to prosper across changing timelines.

Ages of history

The game spans ten ages, from the first cities to space travel. Meeting certain objectives can move the world into a Variant Age, an alternate history with its own rules, technologies and units. A path of chaos and disorder can instead lead to a Crisis Age marked by war, sickness or ignorance, though a wise ruler can turn a crisis into an opportunity. The ages your nation passes through have lasting effects on its people and the world.

Toward the end of the game, or earlier if your strategy allows, dominance can let your nation set the conditions for victory in a Victory Age. Other nations must decide whether to pursue victory before the leader or oppose its attempt. You can risk an attempt in the Renaissance or plan for a triumph in the modern era.

Shape your nation

As your game progresses, you customize your nation by adopting unique Nations Spirits. Your people might become known as warriors or explorers, follow a Great Khan or a builder of monuments, define pop culture or dominate global finance. These choices determine which parts of your culture echo through history.

Develop your economy

You manage resources and production to grow your cities and empire. Begin with basic goods that provide food, wealth and production, then use research and improvements to turn them into more valuable products. You can specialize regions by converting iron into weapons or tools, wood into paper or lumber, and gold into coin or jewelry.

Surplus goods can be shipped to where they are needed: an empire’s breadbasket can feed distant colonies, while its industrial heartland supplies troops near an enemy.

Research and advance

Scientific and cultural research unlocks units, buildings and improvements that expand cities or strengthen armies. Research Defense to train the first archers, Smelting to master iron production or Guilds to make wine. Variant and Crisis Ages add their own alternatives, including Cloud Estates in the Age of Aether and underwater cities in the Age of Utopia.

Frequently asked questions

Buy Millennia 64% cheaper than on Steam.

Millennia is available for 64% less in shops such as Difmark, Kinguin, or Driffle.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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