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About Making History: The First World War

Making History: The First World War is a turn-based global strategy game about the Great Powers and the First World War. You govern a nation, managing its economy, military and domestic policies as you pursue conquest and respond to historical events. Play as any independent nation of the era, with each choice bringing different strategic challenges.

Nations and empire

The map covers every continent and sea, divided into more than 2,000 land and water regions. You can establish colonies, protectorates and puppet states, and liberate conquered nations or give them independence. Each nation has its own units, reflecting the uniforms and equipment of the first decades of the 20th century.

The population of each region has a defined nationality, culture, religion and mix of ethnicities. Governing support depends on your policies and the population’s ideology; high radicalism can lead to unrest and revolutions. Historical events provide context and direction along a First World War timeline, while alternative historical paths let you explore what-if outcomes.

Economy and infrastructure

Develop your economy by prospecting for and exploiting strategic resources. Cities can produce multiple types of output at once, generating government wealth, supplies for the population and steel for the military. You can build factories, research centers, health facilities and other manufacturing facilities.

Railroads move commodities and speed the movement of troops to the front. Fortresses, trenches and coastal batteries help defend your nation. The World Market lets you buy needed supplies and sell commodities to increase your income.

Mobilization and combat

Train manpower reserves in peacetime, then mobilize them when the timing could give you an advantage. After fighting ends, you can demobilize units to lower strength so manpower can return to work.

Combat includes long-range bombardment followed by invasions with infantry and armor. Observation balloons and aircraft improve artillery accuracy, while submarines and naval mines can sink and harass enemy fleets. You can also dig trench networks and defend your ground with machine-gun units. Unrestricted Submarine Warfare can disrupt enemy trade routes and sink merchant fleets.

Research and diplomacy

Develop science, industry and military production through a research tree spanning Pre-Industrial to Machine Age technology. Diplomacy lets you establish relations with nations, provide financial aid, sign treaties and increase your influence.

Historical events

Hundreds of scripted events cover important moments and developments during the war. You can shape the course of the conflict as France, for example, by resisting the German Empire’s continental ambitions; as Germany, by fomenting Russian social unrest in an attempt to remove Russia from the war early; or as the United Kingdom, by using its navy to protect a vast colonial empire. You can also try to prevent the Ottoman Empire from being partitioned or avert Austria-Hungary’s collapse and the emergence of new nations in Central Europe.

Frequently asked questions

Buy Making History: The First World War 62% cheaper than on Steam.

Making History: The First World War is available for 62% less in shops such as YUPLAY, Difmark, or Instant Gaming.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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