Empire: Total War
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About Empire: Total War
Empire: Total War is a strategy game set in the eighteenth-century Age of Enlightenment, a period of political upheaval, military advances and radical thought. You control land, command fleets, build a nation and seek to conquer the globe across a campaign map spanning Europe, India and North America, including the United States.
Campaign and battles
The turn-based campaign map includes trade, diplomacy and espionage systems, with agents, alongside a streamlined interface and improved advisors. In real-time land battles, cannon and musket warfare call for new formations and tactics. Naval battles take place in 3D, with water and weather affecting combat: command individual ships or fleets, exchange cannon fire, grapple enemy vessels and board them, taking control of your men as they fight on deck.
The Warpath Campaign
The Warpath Campaign adds a detailed North American map with new regions and a new start date. You can lead one of five Native American factions in a campaign to defend their lands and drive out invaders, or use their units and distinctive strengths in multiplayer battles. Each faction has new winning objectives, and the campaign adds two agent types: Shamans, who infiltrate enemy territory, and Scouts, who sabotage opponents.
The five playable factions are the Iroquois, Huron, Plains, Pueblo and Cherokee nations. The campaign also adds 18 tribal technologies, including Spirit Medicine, the Call of the Wild and Dreamwalking, forming a new tribal technology tree. New units include Mohawk Elite Warriors, Cheyenne Dog Soldiers and Navajo Scout Warriors.
Elite units of the East
This pack adds 12 elite units to the Ottoman and Maratha factions and extends the map farther east than in any previous Total War game. Their battlefield experience and varied backgrounds provide additional tactical options.
- Haydut Irregulars (Ottoman Empire)
- Wallachian Boyars (Ottoman Empire)
- Bosnian Panduks (Ottoman Empire)
- Circassian Armoured Cavalry (Ottoman Empire)
- Armenian Archers (Ottoman Empire)
- Libyan Kuloglu (Ottoman Empire)
- Palestinian Auxiliaries (Ottoman Empire)
- Cairo Janissaries (Ottoman Empire)
- Mounted Nizam-I-Cedit (Ottoman Empire)
- Rajput Zamindars (Maratha)
- Poligars (Maratha)
- Barawardi (Maratha)
Elite units of the West
This pack adds 14 infantry and cavalry units for major Western factions, giving you more options in battle. The units are equipped with advanced weapons and have undergone rigorous training.
- Hungarian Grenadiers (Austria)
- Horse Guards (Britain)
- Swiss Guards (France)
- Blue Guards (United Provinces)
- Gardes du Corps (United Provinces)
- Guard Grenadiers (Poland-Lithuania)
- 2nd Hussars (Prussia)
- Bosniaks (Prussia)
- Frei-Korps (Prussia)
- Gardes à cheval (Russia)
- Siemenovski Foot Guards (Russia)
- Walloon Guards (Spain)
- Legion of the United States (United States)
- US Marines (United States)
Elite units of America
This pack adds 15 elite units to the American, British and French factions. They played major roles in the American Revolution, which followed the political upheaval in Britain’s thirteen North American colonies and the 1776 Declaration of Independence.
- 1st Delaware (United States)
- 1st Maryland (United States)
- 2nd Continental Light Dragoons (United States)
- 2nd New York (United States)
- 33rd Foot (Britain)
- Brunswick Dragoons (Britain)
- Hessian Grenadiers (Britain)
- King’s Royal Regiment of New York (Britain)
- Lee’s Legion (United States)
- Morgan’s Provisional Rifle Corp (United States)
- Pulaski’s Legion (United States)
- Royal Deux-Ponts Regiment (France)
- Royal Welch Fusiliers (Britain)
- Company of Select Marksmen/Fraser’s Rangers (Britain)
- Tarleton’s Light Dragoons (Britain)
Special forces and bonus units
The Special Forces Units pack adds six influential military forces of the eighteenth century, along with three more elite units. On the campaign map, the special forces become available through certain factions or when you control specific geographical regions.
- HMS Victory
- Rogers' Rangers
- Ottoman Organ Gun
- Ghoorkas
- Corso Terrestre Guerillas
- Bulkeley's Regiment
- Death's Head Hussars
- The USS Constitution
- The Dahomey Amazons
Frequently asked questions
The best price for Empire: Total War is $4.20 at Eneba. That is 78% less than on Steam, where it costs $19.99. 16 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Empire: Total War stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Empire: Total War are: Windows XP, Intel Pentium, 1 GB RAM, 15 GB storage. It also runs on macOS. The recommended specs are in the System requirements section.
Yes. Empire: Total War has multiplayer and a single-player mode. It supports online co-op, online PvP and LAN play.
Mostly, yes. Valve rates Empire: Total War as Playable on the Steam Deck: it runs, but may need some manual setup.
Buy Empire: Total War 78% cheaper than on Steam.
Empire: Total War is available for 78% less in shops such as Eneba, Kinguin, or Difmark.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.












