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R.U.S.E.

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About R.U.S.E.

R.U.S.E. is a World War II real-time strategy game for 2 to 8 players. You lead armies across battlefields using deception, intelligence and tactical decisions. Its IRISZOOM engine lets you move between close views of individual units and a bird’s-eye view of the battlefield.

Campaign and solo play

The campaign casts you as Major Joe Sheridan and follows an adventure from the deserts of North Africa to the plains of Western Europe. Its missions combine strategy and storytelling with plot twists. You can also take on independent tactical challenges in Operations or customize Skirmish matches against reactive AI.

Multiplayer modes

Multiplayer matches take place on customizable maps inspired by World War II theaters of operations. You choose the map, mode and player distribution, either teams or free-for-all. The modes include:

  • Classic Mode: All units are available from the start, according to the chosen era: 1939, 1942 or 1945.
  • Total War: Progress through three phases—1939, 1942 and 1945—with new bases and units unlocking at each stage.
  • Nuclear Mode: Race to produce and deploy nuclear artillery; the first player to do so wins.
  • Ranked Mode: Compete against strategists around the world and climb the global leaderboard.

You win by destroying all enemy bases and units, or by having more points than your opponent when the time limit ends. You earn points for each enemy unit destroyed.

Deception and intelligence

RUSE cards let you influence what your opponent perceives, reinforce your troops or gather intelligence. You can activate them at any moment, combining their effects to shape your strategy. The cards fall into four categories:

  • Reveal: Gain information through decryption and espionage.
  • Conceal: Hide information with radio silence and camouflage.
  • Decoys: Create dummy units or stage false offensives.
  • Alter unit behavior: Use effects such as blitz and terror.

World War II factions

Each faction has its own units, characteristics and playstyle:

  • United States: Versatility and industrial might.
  • Germany: Quality and firepower.
  • France: Resilience and defense.
  • United Kingdom: Air power and artillery.
  • USSR: Quantity and durability.
  • Italy: Speed and mobility.

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