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Divergence: Online

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About Divergence: Online

Divergence: Online is a persistent online game set in the year 2330. After your capital ship is violently pulled from orbit and crashes onto an alien moon, you must survive alongside the Terran Humans, Synthetics, Veli Vindicators or Lokri who also survived. The other factions were locked in a standoff with your ship before the crash, and you suspect they may be responsible. Native creatures and other survivors are also threats, while your group works to free people and machines trapped in the wreckage and restore a makeshift cloning facility at your base camp.

Survive and explore

Find your friends, keep track of your enemies and build outposts beyond the crash site. Native inhabitants, agents of enemy factions, mercenaries, assassins, bandits and environmental conditions can all endanger you. The world has no minimap or world map without cartography, so you must navigate and discover its locations yourself.

The world includes a 262-square-kilometre central continent, surrounded by islands and continents ranging from 1 to over 300 square kilometres. The description also gives the game world’s size as 250 square kilometres. Some of these areas contain undiscovered resources. The streamed world has several biomes, including temperate forest, arid and high desert, rain forest, barren steppes, open meadows, polar tundra and alien environments.

Survey and craft

Resource locations, concentrations and individual stats change as resources are used up. Deposits may last for hours or months, so you survey the landscape and stake claims before other players. You can build automated harvesting rigs that extract resources in real time, whether you are online or offline.

Crafted items inherit stats from the raw materials and components used to make them. For example, specialized low-grade ore with high unit toughness can strengthen walls, while high-conductivity copper can improve the speed and energy efficiency of harvesters. Alloys can make firearm barrels lighter and better at dissipating heat; personal factories let you mass-produce items such as firearms for sale on the open market.

Species and professions

You can play as one of up to eight species, or 13 if the five human breeds are counted separately. Options include humans, aliens and synthetic lifeforms that can transfer their consciousness into other forms, from human-sized bodies to enormous mechanized machines. Species have different playstyles and capabilities.

The game offers over 40 career paths, which you can mix and match into thousands of combinations. You can change professions as often as you like or stay in one for years. Combat professions include Bounty-Hunting, Teras Kasi and Rifleman; non-combat options include Dancing, Engineering, Narcotics and Tailoring. The profession system recreates the pre-CU system from SWG, with its original 40-plus professions and additions such as Psychic, Hacker and Operator.

Combat and conflict

Combat takes place in real time: you aim and fire or swing your weapon directly, rather than selecting a target for automated attacks. Player-versus-player combat is open everywhere. Players decide whether to share resources or fight over them, and can establish trade safe havens governed by civic law or raid merchant caravans for their supplies.

Building and community

The game runs on one contiguous server, where all players share the same world and community. You can build homes, structures and facilities from scratch using a building-block system, and manage player housing and cities, including their electrical power systems. The system also includes recreated SWG houses, structures, components and items, alongside a modernized crafting system and expanded character customization.

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