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Unreal Tournament 2004

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About Unreal Tournament 2004

Unreal Tournament 2004 is a multiplayer first-person shooter built around gladiatorial combat. Across 10 game modes, you fight in teams or for yourself in indoor arenas and vast outdoor environments, competing online against up to 32 other players.

Game modes

Assault and Onslaught add team-based objectives to the combat. In Assault, teams attack or defend fortified bases, with battles ranging from fast-moving trains crossing an arid alien desert to a Skaarj mothership poised to attack the human home world. In Onslaught, teams capture and hold strategic points to attack and destroy the opposing team’s power core. Its massive outdoor battlefields make vehicles central to combat, including gigantic mobile battle stations used to launch attacks.

Vehicles and arenas

Land-, air- and space-based vehicles support combat in Assault and Onslaught. They range from single-person fighters to five-person behemoths. More than 95 maps are available, including more than 45 new maps for existing and new game modes. They span vast outdoor areas, deep-space combat zones and compact indoor techno-arenas.

Weapons and teams

The weapons from Unreal Tournament 2003 return alongside new and redesigned options: the Mine layer deploys spider-like bombs that pursue nearby enemies; the anti-vehicle rocket launcher, or AVRiL, fires rockets that seek mechanized targets; and the Grenade Launcher fires timed explosives that bounce on the ground or stick to enemies and vehicles, triggered with the weapon’s altfire. The original Unreal Tournament’s Sniper Rifle also returns, redesigned and upgraded.

The game adds 32 characters across four teams: Thunder Crash, the human team led by Tournament hero Malcolm; the robotic Corrupt, led by an upgraded Xan Kriegor; Iron Skull, a team of Skaarj warriors; and the Hellions, human mercenaries and pirates.

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