Unclaimed World
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- −93%$1.18View Offer
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About Unclaimed World
Unclaimed World is a sci-fi colony simulation about managing interstellar pioneers and their descendants on an alien planet. You balance resources, production and colonists’ different personalities as they establish a foothold on a lush frontier. A detailed simulation of people and alien wildlife makes colony life a struggle between human needs and nature’s opportunities and dangers.
The Tau Ceti frontier
Humans reached a planet in the Tau Ceti system in 2238 after a 100-year journey, in a plausible future without faster-than-light travel. Centuries later, the colonists’ descendants have lost the advanced equipment brought on the expedition and live in simple frontier societies based on farming, fishing and trade. They use technologies such as smithing, small-scale farming and black powder, alongside an old robot.
You do not directly control the colonists. They are free to make their own choices in a democratic society: dissatisfied people may leave or vote to improve the colony. Ambitious inhabitants are needed to gain access to better technology and develop a camp into a comfortable town. Crafting is detailed and flexible.
Maps and scenarios
Tutorials and scenarios introduce the setting and mechanics before you take on open-ended maps, where you build a colony from scratch. The hand-made maps and scenarios vary between runs by randomizing starting locations, resource quantities, colonists, trade goods, animals and other elements.
- Fields of Tau Ceti: Open-ended maps set centuries after planetfall, where a community starts equipped for hunting, farming or fishing and works off the land. There are two maps and one large-map version for powerful PCs.
- Muckroot Mining Site: An open-ended map where a mining crew extracts metals in a dangerous biome and uses advanced weapons to defend against wildlife. The crew can establish a settlement that mixes advanced and primitive technology.
- Twinkler Island: A scenario about planet explorers who crash-land on an island and must wait for rescue while pack predators called twinklers emerge from the island’s caves and attack.
- Making Headway: An open-ended scenario where you grow a small farming community by expanding into rubber production and extracting sap from a dangerous swamp.
- The Clay Pit: An open-ended tutorial in which a crew of laborers makes mudbricks for sale. You can try to turn their camp into a permanent settlement.
- Castaways: A tutorial scenario where you guide stranded sailors as they find food, fight bush dragons and build a signal pyre on an island.
Colony contents
The game includes 94 structures, 31 animals, about 450 items—including ingredients, materials, tools, gadgets, weapons and upgrades—and 17 plant species.
Frequently asked questions
The best price for Unclaimed World is $0.55 at Eneba. That is 53% less than on Steam, where it costs $1.18. 11 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Unclaimed World stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Unclaimed World are: Windows 7, 1 GB RAM, 660 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Unclaimed World is a single-player game.
Yes. Unclaimed World is the full base game. You need nothing else to play it.
Buy Unclaimed World 96% cheaper than on Steam.
Unclaimed World is available for 96% less in shops such as Eneba, Kinguin, or Difmark.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.










