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About Total War: Attila Longbeards Culture Pack

Total War: Attila Longbeards Culture Pack adds three playable factions to Total War: ATTILA: the Langobards, Burgundians and Alamans. You can use them in single-player or multiplayer Campaign modes and in Custom or Multiplayer battles. Each faction has its own traits, units and buildings, and can launch expansionist campaigns from its tribal homeland as the Western Roman Empire weakens to the south.

The three factions

The Burgundians originated, according to archaeological and linguistic evidence, on the Baltic Sea island of Bornholm. By the first century AD they were active in mainland Europe, and over the following centuries they established themselves as a power in the north and east. As Roman authority wanes in the fourth century, they can cross the Rhine and move into former imperial territory.

The Alamans, successors to the Suebi, seek a new life away from the Huns. They consider themselves Rome’s nemesis despite defeats including the Battle of Lake Benacus, and have taken much of the empire’s western territory. A confederation of kings, princes and chiefs leads their diverse Germanic troops. Their ambitions lie beyond the Rhine.

The Langobards trace their name to the Winili tribe. According to their story, Godan promised victory to the tribe he saw first on the day of battle; after seeing the Winili’s women warriors, he asked, “who are these long beards?” and awarded them victory. Now living along the Elbe, the Langobards are led by a king who shares power with his people where possible. Their history is marked by struggle, and their future holds further conflict.

Campaign events and traits

Playing as any of the three factions introduces The Lay Of Ybor, a linked sequence of narrative events presented as a Germanic saga. You guide a legendary hero through branching choices; when the story concludes, Ybor becomes available as an army general with traits reflecting your decisions.

Each faction also has its own traits in the Grand Campaign:

  • Burgundians — Bred For The Hunt: Icy Determination gives +10% unit replenishment; Harsh Sustenance provides +15 food for every region with poor fertility.
  • Alamans — Germanic Unity: Frontiersmen grants 15% increased melee attack against Romans; Royal Splendour gives generals +50% to their radius of influence in battle.
  • Langobards — Godan’s Chosen: Emancipators doubles the number of men recruited from defeated enemy forces; The Fury of Our Maker’s Hand gives +10% unit morale when fighting armies of other religions.

Each faction also receives a unique series of campaign mission objectives. One optional objective offers a substantial injection of wealth in exchange for abandoning your settlements and becoming a migratory faction.

Units and buildings

The three factions add distinct units to the Germanic barbarian roster:

  • Burgundians: Barbed Skirmishers, Barbed Javelinmen, Scattershot Hurlers, Elite Scattershot Slingers, Burgundian Mounted Axemen, Barbed Lancers, Royal Lancers, Burgundian Axemen and War Hounds.
  • Alamans: Bejewelled Nobles, Scavenger, Alamannic Scavengers, Elite Alamannic Scavengers, Chnodomar's Raiders, Protectores Defectors and Captured Cheiroballistra.
  • Langobards: Young Wolves, Godansmen, Godan's Chosen, Horse Hewers, Horse Slayers, Langobard Clubmen and Scaled Clubmen.

Each faction also gains new buildings. The Burgundians have the Curing chain: Curing Shack, Smokeshed and Salt Warehouse. The Alamans gain Court of Countless Kings, a level 5 upgrade to Hall of Elders, and the Gem chain: Gem Deposit, Gem Cutter, Gem Setter and Gem Connoisseur. The Langobards gain the Freedman chain, from Emancipation Ground to Freedman Commune, as well as Beheading Copse and Court of Godan’s Dance.

Ancillaries

New ancillaries can strengthen campaign characters:

  • Pforzen Buckle: improves siege defence.
  • Sacrificial Dagger: makes religious buildings cheaper and strengthens religious influence.
  • Godan’s Inspirer: increases damage and melee skill at the expense of armour.
  • Benevolent Swindler: increases money gained from embezzlement.

Frequently asked questions

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