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To End All Wars

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About To End All Wars

To End All Wars is a grand strategy game set during World War I. You take control of one of the major powers fighting for control of Europe, managing its military, economy, research and diplomacy while directing its forces across the war’s campaigns.

The war and its map

The game covers Europe from the Western seaboard to the Volga from 1914 to 1918. The Middle East is included, along with most of the rest of the world represented as off-map regions. Its map contains more than 3,000 regions, with varied terrain, climates and levels of development.

You can play a tutorial and two scenarios covering the whole war: one starts historically in August 1914, while the other lets players choose their own war plans. Historical events bring decision points throughout the conflict, from local uprisings to foreign intervention.

Armies and warfare

More than 1,600 historical leaders, rated for their abilities, command over 900 types of units, including infantry, cavalry, artillery, aircraft and battleships. The chain of command lets you organize units into brigades, divisions, corps and armies, and assign leaders to them.

The game models weather, attrition, supply, front lines and fog of war. You can make battlefield tactical decisions, conduct sieges and wage naval warfare. Trenches can be built continuously, and air units can carry out missions beyond enemy lines.

Decisions and development

You manage national spending on the military, economy, research and diplomacy through assets and production centers. A diplomacy system and a research system shape these areas, while technologies advance over time through events and cards.

Regional Decision Cards can trigger events such as espionage, surprise attacks, aspects of trench warfare, and technological or tactical breakthroughs. Used wisely, they can affect the course of a campaign.

Frequently asked questions

Buy To End All Wars 80% cheaper than on Steam.

To End All Wars is available for 80% less in shops such as Fanatical, Difmark, or Kinguin.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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