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Starfighter General

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About Starfighter General

Starfighter General is an in-action MMORPG with a story-based mode and a separate Clash mode. Its setting and mechanics draw on the custom tabletop RPG Intergalactic Bounty Hunter, whose anthology is described as containing 40,000 hours of material. The game also uses a galactic news ticker to deliver quests, lore and comedy.

Story and progression

You develop your character through a tree of 6,500 Ascended Masteries Talents. The game combines levels, stats, skills, talents and items with pulp-style action, apocalyptic space plots and humor. Items have solid, heating and gaseous points, as well as fire flash points: when your ship heats up, cargo can trigger a chain reaction. Their materials are based on real molecules, and crafting is intended to follow real-world material processes.

Build a fleet

In Clash, you build a starbase, research ships, assemble a fleet from different ship types and upgrade each ship individually. You take the fleet into first-person starfighter combat against other fleets and bases, fighting alongside your wingmen and taking resources to improve your fleet and base.

Your Command Center can reach level 20 and unlock additional buildings; other buildings can reach level 1,000 and beyond. The base includes facilities for assembling ships, researching higher-tier ships, storing craft, directing more of your fleet in battle with a chip, mining and storing Xmatter, and speeding up construction. A Triderium Reactor farms virtual currency at an increasing rate. You can also defend an offline base with turrets, raid bases, attack mining operations or silos for Xmatter, and destroy ships and buildings for scrap used to build or research ships. Walls, asteroids and space pets can obstruct frontal assaults.

Planned activities

The description also outlines planned features, including competitive Space Dungeons with different rules and objectives. These could include free-for-all and team contests, science-based challenges, a mode where players target a king, or a race to defeat a boss; special rewards are intended to appear daily, on a timer or through clues.

Other planned systems include trading resources between locations, crafting, and factory-building economies supported by drones. Pirates, NPCs and players may sabotage supply chains. Illegal goods such as fictitious drugs and contraband weapons can bring high profits, but cargo scans may result in a bounty.

A planned bounty system allows PvP at any time. Attacking someone without declaring aggressive mode or challenging them to a duel can place a bounty on the aggressor based on the damage dealt. If caught with a sufficiently high bounty, a character is confined to jail for a period of hours or days, where visitors can come to see them; the description also says global chat is disabled in jail.

The planned Grand Space Opera features four NPC emperors waging war as they try to conquer the galaxy. You can choose a side, with motives ranging from morality to profit. Later plans also include live game masters observing play and allowing players to permanently alter the history of their server, as well as the ability to land on planets and leave your ship to play on foot in first person.

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