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About SGS Afrika Korps: Tunisia

SGS Afrika Korps: Tunisia is a standalone strategy game about the Tunisian campaign from November 1942 to June 1943. One player commands the German and Italian Axis land and air units; the other leads American, British and French forces for the Allies. Turns represent one week, and scenarios last from 2 turns to over 30.

The campaign

As the Axis, you must hold Tunisia until Rommel’s forces can evacuate Libya, then keep fighting in North Africa for as long as possible. As the Allies, you must use your forces to drive the Axis from its African foothold and prepare for an invasion of Sicily and Italy at the start of summer 1943.

Scenarios cover different stages of the campaign. Short scenarios feature the Battle of Kasserine Pass, the Battle for the Mareth Line and the final push for Tunis, Operation Vulcan. Medium campaigns cover the initial takeover of Tunisia from November 1942 to February 1943, or the period from Rommel and the Afrika Korps’ arrival through June 1943. The Grand Campaign runs from the aftermath of the 1942 Torch landings to the fall of Tunis in 1943.

Command and strategy

The Axis begin with high-quality troops and air superiority, but bad weather and limited reinforcements restrict their ability to launch an overwhelming offensive until the Afrika Korps retreats to the Libyan border. For a short time, numerical, tactical and qualitative advantages can help the Axis establish a secure stronghold, before the Allies’ greater strength on land or in the air takes over.

The Allies must secure key choke points early and threaten Tunis while preparing for Rommel’s arrival. The 8th Army may arrive in the southeast in spring and could deliver a decisive blow. Some units, particularly American land forces, lack combat experience and are vulnerable to enemy exploitation. You must manage supply lines, control crossroads and choke points such as Kasserine Pass and the Mareth Line, and try to divide the enemy into sectors where you can concentrate superior force.

Terrain and events

The harsh Tunisian winter brings heavy rain and severely limits movement. Fighting in Tunisia’s rugged hills and mountains and eastern Algeria differs from the mobile warfare of the Libyan desert and can resemble the positional warfare of the First World War.

Event cards create varied diplomatic, military, political and economic situations, supporting replayability. Neither side is favored, while the Allies are the harder side to play.

Frequently asked questions

Buy SGS Afrika Korps: Tunisia 56% cheaper than on Steam.

SGS Afrika Korps: Tunisia is available for 56% less in shops such as Kinguin, YUPLAY, or K4G.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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