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Graviteam Tactics: Mius Front

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About Graviteam Tactics: Mius Front

Graviteam Tactics: Mius Front is a tactical battalion-level combat simulation. Across four large-scale operations, you command Red Army and Wehrmacht forces through operational planning and real-time battles. The game is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game modes

In the turn-based Operational mode, you shift and concentrate forces in chosen directions, resupply and replace units, and repair and refuel vehicles. Tactical mode switches to real time, where you engage enemy forces, capture territory, destroy vehicles and reduce enemy manpower.

Operations and forces

The campaigns use realistic organizational structures and include more than 100 detailed vehicles produced in the USSR, Germany, the US and the UK. Their battlefields cover over 140 square kilometres of realistic landscapes reconstructed from topographical maps, photographs and video materials. An interactive encyclopedia provides detailed information about each unit, and an interactive tutorial explains most aspects of the game.

Command and replayability

You manage reinforcements and reserves during the operational phase, choosing reinforcement strategies. Advanced AI selects strategies based on behavior rather than a predetermined script, supporting high replayability. Unit performance—including kills, losses and awards—is recorded, and after each battle you can review the damage and condition of your forces and vehicles.

You can issue formation and movement orders for lines and columns, road travel or covert movement, and infantry following behind tanks. Orders also include setting delays and fire sectors. Units automatically lay smoke screens when they spot the enemy, while off-map artillery offers different fuse settings and shell types.

Battlefield simulation

The simulation models vision devices, smoke screens, flares, trenches and explosion craters. Remnants from earlier battles remain on the field until the operation ends. Time of day, light sources and weather change dynamically, affecting visibility and how easily units can move across the terrain.

Soldiers have experience, stamina and morale parameters that affect their behavior and effectiveness. Weapons and ballistics are modeled in detail: bullets and projectiles follow trajectories that account for wind, temperature and other parameters. Armor penetration uses ballistic histograms, and secondary fragmentation modeling accounts for factors including fragment-field shape, fragments and armor characteristics, armor thickness and damage conditions.

Vehicles have separate damage systems for their engines, suspensions, sights, weapons and targeting mechanisms, with damage affecting their combat capabilities. Almost everything can be destroyed, including the landscape surface, buildings, vehicles and enemy defensive installations.

Interface options

The interface includes streamlined panels and a radial orders menu, along with other enhancements. Three interface appearance variants are included, and unit markers can be customized for the Red Army, Wehrmacht or NATO.

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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