SGS Afrika Korps
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About SGS Afrika Korps
SGS Afrika Korps is a turn-based strategy game about the campaigns and battles fought in Libya and Egypt during the North African desert war. You command either the Axis forces, seeking to conquer the Suez Canal, or the 8th Army, known as the Desert Rats, defending against the invasion.
Campaigns and scenarios
Scenarios cover different periods of the war, from 1940 to late 1942. Smaller scenarios include battles from Operations Crusader and BattleAxe and the fight for El Alamein. Medium campaigns cover the 1940 Italian Operazione E and its failed invasion of Egypt, followed by O’Connor’s counter-offensive; the Afrika Korps’ arrival in spring 1941; and the war from 1942 onward. In the Grand Campaign, you lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.
Scenarios last from 4 turns for the smaller battles to more than 42 turns. Each turn represents a two-week period between April 1941 and December 1942, with the Italian Offensive scenario also covering months in 1940.
Command the forces
One player commands the German and Italian Axis land and air units in North Africa. The other leads British, Indian, Australian, South African, Polish, Greek and Free French troops, along with Royal Air Force units.
The Axis begin with numerous Italian forces that are poorly led and organized. Their German reinforcements are few but high quality, and can prove decisive if used wisely and not exhausted in costly battles. Commonwealth and Allied troops must initially withstand a stronger enemy, but gain better equipment, more troops and capable commanders over time. They must hold and save Suez, then push the enemy back to Tunisia as Operation Torch signals the end of the Axis campaign in North Africa.
Supply and events
Supply lines and communication networks are central to operations in the desert, where inadequate logistics can lead to defeat. Event cards create varied situations across diplomatic, military, political and economic affairs, supporting replayability.
Scenario details
- Scenarios range from 4 turns to more than 42 turns.
- Estimated playtime ranges from one hour to many hours.
- Neither side is favored; the Commonwealth is the harder side to play.
Frequently asked questions
The best price for SGS Afrika Korps is $10.00 at YUPLAY. That is 59% less than on Steam, where it costs $24.99. 6 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and SGS Afrika Korps stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for SGS Afrika Korps are: Windows 10, GeForce 9600, 2 GB RAM, 750 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
Yes. SGS Afrika Korps has multiplayer and a single-player mode. It supports split-screen PvP.
Yes. SGS Afrika Korps is the full base game. You need nothing else to play it.
Buy SGS Afrika Korps 59% cheaper than on Steam.
SGS Afrika Korps is available for 59% less in shops such as YUPLAY, Instant Gaming, or Kinguin.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











