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Raise Your Own Clone

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About Raise Your Own Clone

Raise Your Own Clone is a text adventure about four people connected to the late Dr. Cyrus Stansfield’s cloning machine. You guide each character through decisions with different outcomes and consequences, some of which include randomized elements. The stories explore ethical dilemmas and the possibility of fortune as each character approaches their own end.

Stories in Starkham

The stories take place in Starkham, sharing recognizable places and characters across the series. Before each story begins, you can change elements of it in a Mad Libs-style setup; those changes carry forward as you progress through the stories. The four episodes are:

  • The Addict: Marsch, Dr. Stansfield’s nephew, leaves rehab and inherits his uncle’s mansion and lab. His story follows his efforts to avoid returning to old habits, improve his life and continue the family legacy.
  • The Doctor: Discover what happened to Dr. Stansfield and how his nephew came to take over, including whether the doctor actually died.
  • The Neighbor: Madelyn, a little girl, stumbles into the lab after it is condemned following Marsch’s mistakes. After falling victim to the cloning machine, she must clear her name and stop her clone from causing further damage.
  • The Clone: Aloysius, one of the clones who survives Marsch’s failed experiment, tries to understand what has happened since and unravel the mystery of Dr. Stansfield’s death.

Choices and progress

You move each story forward by making decisions at key moments. The game tracks personal and global statistics, including decisions made, random events encountered, and wins and losses across games played. It also records your progress through each story’s branches, so you can revisit them to experience different outcomes.

Achievements

The game has 25 achievements: five for each story and five global achievements.

Frequently asked questions

Buy Raise Your Own Clone 44% cheaper than on Steam.

Raise Your Own Clone is available for 44% less in shops such as Kinguin, Eneba, or GameBoost.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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