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Labyrinth

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About Labyrinth

Labyrinth is a player-versus-player collectible card game with RPG elements and turn-based 3D combat. You build an offense deck of three Heroes to raid rival dungeons, then use the loot to customize your own dungeon and assemble a defense deck of Bosses, Minions and traps. Your dungeon can be attacked while you are offline.

Raids and defenses

Each Hero in your raid party has a deck, and each Boss in your defense has its own deck. Heroes and Bosses have unique abilities that shape how you play and build around them, and each is tied to one of the four disciplines of magic. Boss cards also define the themes of their dungeon rooms.

Combat combines tactical positioning and timing with card strategy. Attack cards form the core of Hero decks, while Minion cards make up most Boss decks. Minions are allies summoned from across Hylea and the Cosmos; some cards instead strengthen a Boss or let it make a powerful one-time attack.

The four disciplines

Each discipline draws on a different source and supports a distinct style of play:

  • Warfare: draws power from the Spirit plane and favors close-range strength and endurance, channeling the might of heroic ancestors.
  • Wizardry: draws on the Elemental plane’s forces of Fire, Frost, Air and Earth to create powerful effects, from hulking monstrosities to devastating torrents of magic, at the cost of endurance. Warfare prefers close-range attacks, while Wizardry uses ranged and area-effect spells.
  • Faith: draws on the favor of beings from the Celestial plane, controlling the battle by stalling major threats and crushing weaker foes.
  • Skulduggery: draws on Stardust taken from within rather than a distant realm. Engineers use mechanical ingenuity, while Rogues rely on deception and agility; Skulduggery favors staying elusive before striking at the right moment.

Each discipline also has a special resource that reinforces its approach to combat. Bosses draw on different forms of magic to summon Minions: Mechanical Bosses use enhanced mental powers to assemble autonomous terrors, while Divine Bosses call on the gods to summon beings from the Celestial realm.

The world of Hylea

The game’s world includes the Cosmos, the city of Starfall and the surrounding lands. Starfall grew around the crater made by a falling white star, which filled with water from the Jarum river and became a lake called the Prophet’s Tear. Pilgrims who followed the star found Stardust, a powder that grants extraordinary powers, and Keyrifts, small bubbles in reality that offer glimpses into other dimensions.

Trade in Stardust brought people from distant lands to Starfall’s colorful ethnic wards, and the city prospered in peace for centuries. Now its oldest settlers are consolidating power and trying to drive out rivals, while newcomers seek territory of their own. A silent war unfolds in the tunnels, alleys and halls as old pacts and alliances break down.

Cards and collections

The game is built around collecting cards and combining them into decks, with hundreds of cards to win, craft and purchase. Heroes and Bosses each have their own abilities and discipline, while attack and Minion cards provide the core of offense and defense.

Frequently asked questions

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