Command: Modern Operations Command:MO - Chains of War
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About Command: Modern Operations Command:MO - Chains of War
Command: Modern Operations Command:MO - Chains of War is a DLC for Command: Modern Operations, a simulation of air and naval combat. Its 12 campaign scenarios follow a crisis that begins on the Korean peninsula 20 minutes in the future and spreads across the Western Pacific, drawing in the major powers. Four additional standalone scenarios revisit past hotspots where conflict did not break out, but could have.
Conflict in the Pacific
The campaign centers on tensions between North and South Korea and competition between China and the US for strategic bases and choke points used by global commerce. The conflict puts control of the region’s trade routes and the balance of power at stake.
New systems of warfare
The scenarios feature technologies that change how modern forces fight. Network and cyber attacks can disrupt communications, leaving units isolated, with limited awareness of what they can detect and engage and no longer under their side’s control. Electromagnetic pulse weapons can disable vulnerable electronics, while anti-ship ballistic missiles threaten aircraft carriers. Railguns deliver long-range fire, anti-satellite weapons target communications and intelligence nodes in orbit, and high-energy lasers burn targets with beams invisible to the naked eye.
Operations and damage
You can load mobile forces onto ships, aircraft and submarines, then unload them at suitable points on the battlefield. Each platform’s transport capacity is limited by volume, weight and crew. Aircraft can be shot down or damaged and still make it home; the damage model accounts for effects on the fuselage, cockpit and engines. Repairs that take too long can leave an aircraft mission-killed because it misses the fight.
Scenarios and features
- 12 campaign scenarios: Written by Mike Mykytyn, a founding member of the original CMANO development team.
- Four standalone scenarios: Set in past hotspots that did not lead to conflict, but could have.
- Communications disruption: Network and cyber attacks, as well as other factors, can isolate units and limit their tactical awareness and control.
- Cargo, landing and airdrop operations: Transport mobile forces by ship, aircraft or submarine, subject to each platform’s capacity.
- Aircraft damage model: Damage can affect the fuselage, cockpit and engines, with repairs potentially keeping an aircraft out of the fight.
- Advanced weapons: Tactical EMP weapons, railguns, high-energy lasers and other systems.
Frequently asked questions
The best price for Command: Modern Operations Command:MO - Chains of War is $8.17 at YUPLAY. That is 59% less than on Steam, where it costs $19.99. 8 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Command: Modern Operations Command:MO - Chains of War stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the DLC is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
No. Command: Modern Operations Command:MO - Chains of War is DLC and only works with Command: Modern Operations.
The minimum requirements for Command: Modern Operations are: Windows 7, 4 GB RAM, 40 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. Command: Modern Operations has multiplayer and a single-player mode. It supports online co-op and online PvP.
Buy Command: Modern Operations Command:MO - Chains of War 59% cheaper than on Steam.
Command: Modern Operations Command:MO - Chains of War is available for 59% less in shops such as YUPLAY, Electronic First, or Difmark.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.












