Buzz Aldrin's Space Program Manager
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About Buzz Aldrin's Space Program Manager
Buzz Aldrin's Space Program Manager is a turn-based strategy game about the space race between the United States and the Soviet Union, beginning in the mid-1950s and culminating in crewed lunar landing missions. You direct a space agency, manage its budget and personnel, develop spacecraft and other hardware, and launch missions. You can play as NASA, the Soviet Space Agency or the fictional Global Space Agency (GSA), which combines programs from major space agencies around the world.
Lead a space agency
Manage your agency from its early years through the race to the Moon. Open programs, allocate research and development funds to improve hardware, recruit and train astronaut candidates, and assign them to missions. You also develop facilities with structures and upgrades such as the Vehicle Assembly Building and Mission Control Centre, and assemble teams of Scientists, Engineers, Technicians (SET) and Flight Controllers. Components have reliability factors and can cause catastrophic failures.
Campaigns and sandbox
In the NASA and Soviet campaigns, you compete to be the first to the Moon. The GSA campaign instead has you meet government requests and short-term goals, focusing on exploration rather than competition. All three agencies also have a Sandbox mode, where you can try different approaches without competition restrictions or political pressure. The race-to-the-Moon campaign can be played against other players through Slitherine’s PBEM system.
Programs and missions
You can develop dozens of space programs and research components across several program categories. The game includes missions based on real programs and hardware, as well as concepts that were planned but never launched. Examples include the X-15 and PKA space planes, Sputnik, the Mercury, Voskhod, Apollo and Soyuz crewed spacecraft, and the Mars Viking probe. You can also pursue alternative plans for reaching the Moon, including the Gemini Earth Orbit Rendezvous (EOR) and Gemini Direct Ascent (DA) approaches instead of Apollo’s Lunar Orbit Rendezvous (LOR). The available choices let you rewrite the course of the space race across different playthroughs.
Historical references
The game draws on historical research for its database of launched missions and proposals that never left the drawing board. Its 3D mission components appear in animated sequences, and the Buzz-opedia provides background on real programs, missions and hardware. Each space agency has its own soundtrack playlist, alongside additional tracks for mission animations.
Frequently asked questions
The best price for Buzz Aldrin's Space Program Manager is $1.13 at Kinguin. That is 96% less than on Steam, where it costs $29.99. 12 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Buzz Aldrin's Space Program Manager stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Buzz Aldrin's Space Program Manager are: Windows Vista, Intel Core Duo, 2 GB RAM, 3 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. Buzz Aldrin's Space Program Manager has multiplayer and a single-player mode. It supports online PvP.
Mostly, yes. Valve rates Buzz Aldrin's Space Program Manager as Playable on the Steam Deck: it runs, but may need some manual setup.
Buy Buzz Aldrin's Space Program Manager 96% cheaper than on Steam.
Buzz Aldrin's Space Program Manager is available for 96% less in shops such as Kinguin, Gameseal, or Difmark.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











