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War and Peace

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About War and Peace

War and Peace is a grand strategic simulation of the Napoleonic Wars, adapted from Marc McLaughlin’s board game. You command armies and navies across campaigns and scenarios spanning 1796 to 1815, playing as Napoleon or as one of the forces opposing him. Solo play against the AI is available in some scenarios; all scenarios and campaigns can be played in two-player multiplayer, though some are multiplayer-only.

Campaigns and scenarios

Short scenarios cover major strategic operations, while the grand campaign spans the wars and may end at Waterloo. The game includes these historical scenarios:

  • The Italian Campaign of 1796–97
  • The Army of the Orient, Bonaparte in Egypt 1798–99
  • Marengo: 1800
  • The Sun of Austerlitz — 1805
  • Napoleon’s Apogee: 1806–1807
  • Wagram — 1809
  • The Campaign in Russia — 1812
  • Napoleon at Bay — 1814
  • The Waterloo Campaign — 1815
  • Struggle of Nations — 1813
  • The Peninsular War: 1808–1814
  • Spain: 1811–1814
  • The Final Glory: 1812–1814

The grand campaign, War and Peace 1805–1815, covers the Napoleonic Wars with production, diplomacy, foreign wars, and land and naval warfare. Some scenarios have been tested for solo play against the AI and can also be played in multiplayer; others are currently multiplayer-only.

Turns and armies

Play proceeds in monthly turns on hex maps where each hex represents 40 miles. Turns have Attrition, Alliance, Reinforcements, Movement and Combat phases. Maps include weather zones and major cities used for production and victory.

Dozens of individually named and rated generals lead armies represented by abstract strength points, each roughly equivalent to 5,000 infantry or cavalry with their intrinsic artillery. The game represents six major powers, playable in the Pro or Anti-French Alliance, as well as dozens of minor nations and powers. Its forces include five types of infantry and three types of cavalry, each rated for morale, along with Spanish partisans, Prussian Landwehr, Russian Cossacks and Napoleon’s Old Guard. National units appear as counters illustrated with soldiers in uniforms specific to their nation and type.

Land and naval warfare

You can march to the sounds of guns, make forced marches, fight pitched battles, entrench armies and lay siege. The game also includes amphibious, economic and guerrilla warfare. In the grand campaign, a production system lets you create reinforcements.

Naval forces consist of squadrons of ships of the line and transports. You can wage a global naval struggle or recreate the situations leading to the battles of the Nile, Copenhagen and Trafalgar.

Playing the game

You can play against the AI without an internet connection. Six scenarios support solo play against the AI; other scenarios and the grand campaign can be played in two-player multiplayer only. An on-screen guide walks you through each sequence of play and explains the available choices and strategies.

Frequently asked questions

Buy War and Peace 3% cheaper than on Steam.

War and Peace is available for 3% less in shops such as Fanatical.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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