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About No Retreat! the Russian Front

No Retreat! the Russian Front is a two-player strategy game about the Eastern Front of World War II, adapted from Carl Paradis’s board game. You command German and Axis minor-allied forces or the Soviets across a campaign spanning four years, using sweeping maneuvers, exploitation and encirclements to pursue victory. The Axis can invade deep into Russia and encircle Soviet units; the Red Army resists, gains experience and pushes the Germans back toward Berlin.

The campaign

The game includes six historical scenarios: BARBAROSSA 1941, CASE BLUE 1942, URANUS 1943, CITADEL 1943, BAGRATON 1944 and NA BERLIN 1945, as well as the BARBAROSSA CAMPAIGN 1941–45. Its hex maps cover the Eastern part of Greater Germany through Moscow and the Caucasus, with each hex representing 100 km (60 miles). Turns cover two months according to the time scale, while the content description gives a turn scale of 1–3 months.

The game uses 50 armies, representing armies and fronts, and has four types of land units: Mechanised Infantry, Tanks and Fortifications are among the types listed. Low stacking and a contained map keep the forces and battlefield manageable. Terrain and weather affect play, and combat uses an asymmetric table.

Turns and cards

Each turn has Draw, Organization, Movement, Combat and Supply phases. A deck of 55 cards for each major power presents events and can also be spent to fuel actions such as improving, entraining, reorganising and counterblowing. On-board challenges and card events shape each turn, and players can win in one of three ways.

Play modes

You can play solo, against the AI or in multiplayer across several platforms. Asynchronous PBEM+ play includes cloud saves, regular checks for your turn and email notifications. An on-screen guide walks you through each sequence of play and explains the choices and strategies.

Frequently asked questions

Buy No Retreat! the Russian Front 38% cheaper than on Steam.

No Retreat! the Russian Front is available for 38% less in shops such as Kinguin.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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