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About Tower Walker: MMO Grind Simulator Tower Walker - The Northlanders

Tower Walker: The Northlanders is an add-on for Tower Walker: MMO Grind Simulator that adds six playable races from the frozen northlands. Each race has special racial traits and a history tied to the world of Aldora.

Playable races

  • Ratkin: A mysterious magical race from the frozen northlands, the ratkin rarely leave their homeland. Ancient scrolls say the Vampire Lord Kanomaoenus recruited them in the second age as blacksmiths and craftsmen for his castle, Keelborg, where they have lived in a district within its walls ever since.
  • Hawk: Legends describe the hawkfolk as skilled hunters and magical offspring of the Forestgod Korganos. The sorcerer Moortus Felix discovered their tribe near the northern border during the second age. After learning that their feathers could increase the potency of magic potions, he sent goblins to make war on them; the goblins vanished without a trace.
  • Dragonkin: This mysterious breed of elder dragons comes from the frozen northlands. Amnolamire is the birthplace of the Dragonkin Order of Xarras, whose knowledge of fire spellcasting is recorded in the tower's oldest book of magic. The dragonkin are also caretakers of an old turtlefolk tribe from the grove of eternity and are said to be offspring of Forestlord Korganos.
  • Eternal: An ancient, long-lived and wise race from the frozen northlands, the eternal have their own district in Keelborg, granted by the Vampire Lord Kanomaoenus for their magic research. They have helped the castle withstand attacks for 500 years. Old scrolls say the eternal vanished after the magic wars of the first age. One tale recounts how Mazorathas travelled south to the dwarven capital of Glimmerpass and taught King Godrin to use eternal magic to dig deeper for ancient gems, helping the dwarven underground empire flourish.
  • Turtle: The turtlefolk lived in harmony with the dragonkin and sirens in Amnolamire. Legends describe them as magical creatures born of nature magic and offspring of the Forestgod Korganos. King Godrin sent his warsmith Emeron to make a shield from a turtle shell to defend against dragonfire, then invaded the northlands to find one. His army was defeated at the battle of Amnolamire, but the dwarfs later retrieved a shell and crafted the shield known as Godrins Unbreakable shell.
  • Siren: The sirens are described in old legends as daughters of Sora, corrupted by the Abyss and born of chaos magic. In the second age, the human warlord Paolos Thowen encountered them on an expedition to the northlands. They made a pact to help him defeat King Godrin's invading dwarfs at Amnolamire in return for fulfilling his desires; Paolos later became the legendary bandit king of the eastern territories. The vampire queen Drasilla Frost, who sits on the cold throne in Keelborg, is said to be the oldest and most powerful siren witch in all the lands.

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