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Tactical Chronicle

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About Tactical Chronicle

Tactical Chronicle is a role-playing game about reclaiming a realm invaded by a demon lord more than 20 years ago. You set tactics for your party, then watch its adventurers carry them out in real time. Explore eight villages and dozens of regions filled with treasure, mysteries and stories.

Set your tactics

Give each adventurer an ordered list of rules specifying when to act, whom to target and what to use. You can learn hundreds of conditions from tacticians across the world, including healing an ally below 50% HP, taunting an enemy with over 10,000 HP, targeting an enemy weak to blunt damage and purifying the undead.

Build your party

The game has 25 classes. Warriors, Knights, Archers, Thieves, Farmers, Martial Artists, White Mages and Black Mages are available to begin with; many more can be unlocked through quests, escorts and trials across the land.

Adventurers are recruited in their prime but retire after a few short years. Each time you return home, your village gains a level, and new recruits arrive at that level. Classes bank skill points between generations, while veterans who leave the party with enough merit earn their class a medal, granting a permanent bonus to those who follow.

Develop your villages

Time passes outside the villages on a calendar of six months to a year, with an element assigned to each period. Some monsters appear only in their season. You can also develop village facilities: craft equipment from monster materials at the workshop, improve legendary weapons through their grades, unlock richer ore as the mine grows and cultivate stronger crops on the farm. Equipping an adventurer with a soul changes how they move and fight.

Hunt rare monsters

Around 80 subjugation quests send you after rare monsters. Each has its own conditions for appearing: one might show up only in a certain month, at dawn, or after you have driven out twenty of its kind. Defeating them can earn legendary weapons and accessories.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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