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About Six Ages 2: Lights Going Out

Six Ages 2: Lights Going Out is a stand-alone survival storybook that combines interactive fiction with turn-based strategy. You lead a small clan through the end of the world in Glorantha, managing its relationships with the remaining gods and their followers. You play as the only Storm people who also ride, a hybrid culture facing the end times.

A world in crisis

The story takes place ten generations after the events of Ride Like the Wind. Some gods have perished, and humanity appears close to annihilation as the Bronze Age world undergoes a transformation. In Glorantha, the laws of physics are subject to the whims of gods and spirits. You can continue a game from Six Ages: Ride Like the Wind or start a new story in the Great Darkness.

Lead your clan

Your clan’s survival depends on its choices and relationships. You explore the wilderness, trade with or raid neighbors, settle mundane, spiritual and political disputes, improve livestock pastures, make offerings, build altars and travel to the Otherworld. You may also need to deal with angry ghosts and questions of clan policy.

There is rarely a single right or wrong answer. A deep simulation makes each situation specific to your clan, and choices have socio-economic effects that may take decades to become apparent. Advisors can help track your promises, but they squabble and judge your decisions according to their personalities.

Stories and choices

The game contains over 600 interactive scenes, with multiple outcomes determined by its systems. A built-in saga records your story. Short episodes and automatic saving let you play in brief sessions.

Miracles require sacrifice, and their costs are higher as your people need them more. You must weigh whether aiding the destructive gods of Chaos is worth it for your clan’s survival.

Frequently asked questions

Buy Six Ages 2: Lights Going Out 91% cheaper than on GOG.

Six Ages 2: Lights Going Out is available for 91% less in shops such as Kinguin, Gameseal, or Eneba.

GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.

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