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Silent Hill: Townfall

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About Silent Hill: Townfall

Silent Hill: Townfall is a full-length, self-contained psychological horror game set in Scotland in 1996. Simon Ordell is called back to the island of St. Amelia to “put things right.” He finds a town quiet beneath heavy fog, seemingly abandoned but not at rest, and begins to uncover fragments of its past and his connection to the place and its inhabitants.

You experience the story entirely in first person, exploring St. Amelia, evading danger and surviving with a limited set of weapons and tools. Narrative-driven puzzles reveal a truth that refuses to stay submerged, while the story explores introspection, loss and consequence.

The island of St. Amelia

Fog-soaked streets, abandoned communities and forgotten corners reveal the town’s history through atmosphere. Reality and delusion subtly intertwine as you explore its grounded, tangible world. The isolated setting, small details and quiet moments bring the shadow of Simon’s past into the present.

Stealth and combat

You can swing and block with melee weapons, or keep your distance and use firearms. Each encounter gives you the choice to fight or flee, use your tools and the environment, or sneak past danger. From cover, you can track enemy positions or lure enemies away with distractions.

The CRTV and its signals

The CRTV is a portable television that picks up unstable analog signals. You can tune it to find nearby threats, story fragments and mysterious clues. Puzzles tied to these fragments let you relive past events and glimpse everyday life in the town while following the story.

Endings and sound

Your actions shape the game’s multiple endings. Audio design uses creaks, signals and cries to build a soundscape that draws danger closer, while a dynamic soundtrack by Pilotpriest reacts to your actions and those of your enemies, shifting tension with the flow of stealth and combat.

Frequently asked questions

Buy Silent Hill: Townfall 25% cheaper than on Steam.

Silent Hill: Townfall is available for 25% less in shops such as Fanatical, Green Man Gaming, or Gaming Dragons.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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