Retrobot: 2085
Offers
Trailers & screenshots
1 / 7



About Retrobot: 2085
Retrobot: 2085 is a twin-stick shooter set in a future where the Algorithm, a runaway mega-intelligence, has declared humanity obsolete and sent millions of networked humanoid robots to eliminate it. You play as one of the anomalies the Algorithm cannot map, predict or control, fighting through robotic hordes in a 3D retro-style world with an 8-bit soundtrack.
Fight the robots
You battle wave after wave of humanoid robots across dozens of levels, each more relentless than the last. Survivors from the last human family are scattered through the levels; reach them to rescue them instantly and earn huge bonus points.
Chase high scores
The game uses classic arcade scoring, extra lives and a leaderboard where players can compete for a place at the top. You can enter a classic secret code to unlock the hidden Service Menu, which lets you switch on classic-style waves and controls.
Local multiplayer
Up to four players can play together locally, with one player joined by up to three friends. The game is playable from the start, with no purchases required to unlock content and no forced progression systems gating progress.
Frequently asked questions
The best price for Retrobot: 2085 is $7.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Retrobot: 2085 are: Windows 10, Intel Core i5, 4 GB RAM, 500 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
Yes. Retrobot: 2085 has multiplayer and a single-player mode. It supports split-screen co-op.
Yes. Retrobot: 2085 is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











