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About Ragamuffins: Feline Fencers

Ragamuffins: Feline Fencers is about Mr Tibbs, a well-dressed tomcat who runs a shop in the village of Felinsha. By day, he sells goods and claims to have retired from his former life; by night, he sends a gang of kittens into the streets to steal. Their jobs and scuffles play out through cards, while a darker presence draws closer with each deal and theft.

The shop and the village

You run the shop by buying, selling and bartering with Felinsha’s residents. Keep the shelves stocked and the kittens fed while dealing with townsfolk such as the butcher, the baker and a chronic liar. The village’s lively market and fresh fish conceal corruption, old enemies and possible ghosts from Tibbs’ past.

Heists after dark

When the shop closes, send the kittens out to collect goods. They must avoid guards, rival gangs and curious neighbours. Limited carrying space makes each job a choice between loot and equipment: take too much loot and there is no room for anything else, while bringing too few weapons risks being robbed yourself.

Cards and tactics

Build and play a deck of actions, tricks and evasions to handle each heist and hustle. Your hand can include attacks, stealth and more unpredictable tactics, and the draw may not go your way. Each job is a gamble, as Mr Tibbs prefers it.

Frequently asked questions

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