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Peace, Death! 2

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About Peace, Death! 2

Peace, Death! 2 takes place beyond time and space, where the Reapers have formed an independent Union so they no longer have to answer to the Horsemen of the Apocalypse. The Union has no acceptable candidate for leader, leaving it in unproductive anarchy. You play a newly hired Reaper working as a Sorter, sending clients to Heaven, Hell or Purgatory.

Sorting clients

You decide where each client goes based on the signs they bear. Some clients interact with one another, interfere with your work or ignore the basic rules, so you need to take care when sorting them. Many are unique individuals with their own abilities: Jailers prevent you from sending prisoners anywhere, Bureaucrats spring inspections on you, and Musketeers act as one for all and all for one.

Life at the Union

After each workday, you return to the Reapers Union before starting work again. There, you can accept contracts, review jobs from the Horsemen, read the latest news from the world and do favors for other Union members. The Union also has an upcoming leadership election, for which candidates need faithful friends.

The Horsemen's ventures

With the Union established, the Horsemen have time for their side projects. Death's Agency, War's Arena, Pestilence's Laboratory and Famine's Diner are open for business.

Other activities

The game includes catastrophes, a rental apartment and additional events, as well as fishing and music. Cats may also appear.

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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