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One Deck Galaxy

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About One Deck Galaxy

One Deck Galaxy is a dice-driven strategy game about building a civilization in the star systems of Insula, a distant corner of the galaxy. You combine a Homeworld and a Society to begin each game, then use your dice to develop your civilization from its homeworld into a Federation spanning many star systems.

Build a civilization

Each Homeworld has a unique ability, starting tech and milestone. Each Society has a unique ability, three milestones and a unique tech that grows more powerful as you achieve milestones. You can choose from five Homeworlds—Elemens, Felisi, Plumplim, Timtillawinks and Zibzab—and five Societies: Botanists, Explorers, Guardians, Mathematicians and Scientists.

You manage your dice to decide where to focus your efforts. Every die can be useful regardless of its roll, making the game more about strategy than luck. Your goals include:

  • Establish colonies: gain resources and, most importantly, more dice.
  • Develop techs: gain powerful new abilities.
  • Study locations: launch probes to advance scientific research.
  • Build fleets: extend your influence across the galaxy.
  • Achieve milestones: mark the growth of your civilization.

Face the Adversaries

Each game pits your growing civilization against one of several Adversaries. You must balance strengthening your own position with confronting them directly; each Adversary has its own rules and abilities, calling for different plans and tactics.

  • Neeble-Woober Colony Fleet: sentient cephalopods who believe they are the best.
  • The Hungry Nebula: a mysterious space phenomenon that seems to swallow everything in its path.
  • The Optimization Calibrator: an Interstellar Social Media Entity that knows you, what you want to do and what you should do.
  • Dark Star Syndicate: scientists who ask questions such as, “What if we turned off all the stars?”
  • Preservation Authority: encases planets in ice for their own protection and safety.

Game modes

You can play individual game sessions or take on a six-game progressive Campaign, with opportunities to upgrade your abilities along the way. Hundreds of possible setups make each playthrough different.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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