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Aeon's End

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About Aeon's End

Aeon’s End is a cooperative deck-building game in which up to four breach mages defend Gravehold, the last city, from a Nameless nemesis. If Gravehold reaches 0 life, the mages lose and humanity is gone.

Build and cast spells

Each mage starts with a 10-card deck and draws 5 cards. On your turn, you play gems to gain aether, which you spend on new gems and relics, learn spells, and open or focus breaches to increase your casting potential. Relics can boost you or your allies. You prep spells at opened or focused breaches, then cast them on later turns.

Decks are not shuffled when they run out; the order in which you discard cards is preserved, so discards can shape your next turns. Instead, a shuffled turn order deck determines who acts next each round. It can give the nemesis two consecutive turns or let the mages take four turns in a row.

The breach mages

The game includes eight mages: Adelheim, Brama, Jian, Kadir, Lash, Mist, Phaedraxa and Xaxos. Each has a unique starting card and an ability that can be charged for use in the fight. Kadir, for example, has a gem that heals herself or an ally, and an ability that lets an ally dig for and prep spells. Xaxos has a spell that reveals the top card of the turn order deck and an ability that helps allies charge their abilities.

The market and nemeses

Build your deck from a market of 3 gems, 2 relics and 4 spells. The market is assembled from 27 unique gems, relics and spells; you can use a randomly generated market or choose one during setup.

Four Nameless nemeses are included: Carapace Queen, Crooked Mask, Prince of Gluttons and Rageborne. Each has unique mechanics. Rageborne attacks directly with the Strike Deck, while the Prince of Gluttons wears down the mages by devouring player cards from the market. Before each game, the nemesis deck combines basic cards with cards specific to that nemesis, so repeated encounters can unfold differently.

Frequently asked questions

Buy Aeon's End 62% cheaper than on Steam.

Aeon's End is available for 62% less in shops such as Kinguin, Gameseal, or Eneba.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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