Necromancer for a Week
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About Necromancer for a Week
Necromancer for a Week is a monster-taming game focused on battling and building team combinations rather than grinding levels. Each run takes about an hour. You choose a starting Monster, recruit others along the way and build a two-Monster team to fight through each night and return to the Necromancer’s Citadel.
Build your team
Every Monster has its own movepool and playstyle. Tombstones let you reanimate Monsters and add them to your roster, giving you more options for your team. Completing a run unlocks a random Monster as a potential Starter, and some Monsters become available only after you complete specific challenges.
Battle with Moves
You start each turn with 3 Action Points (AP). Every Move costs AP, and you can use Moves from either Monster on your team, or both. Chaining Moves together lets you create combos to damage enemies. The game emphasizes finding powerful combinations between Monsters over providing a gruelling challenge.
Higher difficulties limit which Moves you can duplicate and automatically select a Monster for you in each Battle, so you must work out a team combination that can win.
Return to the Citadel
Each night, your main objective is to reach the Necromancer’s Citadel in the middle of the map. On the way, you can encounter Monsters to reanimate, powerful Move Tomes, passives and unique enemies. Your Monsters do not heal until you return to the Citadel at the end of the night, so you need to rotate your team and may have to make difficult sacrifices.
Unlock Monsters
Some Monsters appear in a run only after you complete challenges. Examples include:
- Use 9 or more Moves in one turn.
- Apply 10 or more Cursed to a single Enemy.
- Use the same Offensive Move 4 or more times in one turn.
- Win a Battle without using Strategic Moves.
- Win a Battle in 2 turns or less.
- Deal 99 or more Damage in a single hit.
There are many more challenges.
Frequently asked questions
The best price for Necromancer for a Week is $2.92 at Kinguin. That is 63% less than on Steam, where it costs $7.99. 4 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Necromancer for a Week stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Necromancer for a Week are: Windows 7, 2 GB RAM, 250 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Necromancer for a Week is a single-player game.
Yes. Necromancer for a Week is the full base game. You need nothing else to play it.
Buy Necromancer for a Week 63% cheaper than on Steam.
Necromancer for a Week is available for 63% less in shops such as Kinguin, Driffle, or Eneba.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











