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About Miranza Futebol Clube
Miranza Futebol Clube is a football management game set in the fictional Republic of Miranza. You are elected chairman, responsible for running the club off the pitch: handling emails, negotiations, the board, elections and the budget. You do not control the team sheet, tactics or substitutions; those decisions belong to the manager, and you watch the results unfold.
The chairman's role
Your inbox, VoxMail, brings messages from the manager, director of football, academy coordinator and board members. Each writes in their own voice and responds to events at the club. You choose from replies with mechanical consequences, including messages from the director of football with a squad report every fortnight. On matchday, nobody asks you for anything.
The calendar includes blocking events—such as a fan crisis, a board grilling or an unexpected offer—that pause the game until you make a decision. Board members judge the condition and direction of their own areas, and you can meet with each of them; spending time with one annoys the others. In interviews, an answer’s value depends on the club’s situation: promising the title can help when you are near the top and hurt when you are in the relegation zone. Your promises are recorded word for word on the Chairman's Desk.
Matches and transfers
On matchday, you follow a live broadcast of corners, bookings, injuries, substitutions and goals, with commentary and player ratings updated every minute. The manager handles the bench using five substitution windows while you watch. Sending-offs can hurt the team, yellow-card suspensions are tracked separately in each competition, and each match ends with statistics, a report and ratings for every player.
Scouts and the director of football bring you transfer targets and offers from a market spanning eleven countries. You can approve, reject or counter, but the director of football handles negotiations and persuades players to sign. Other clubs may also pursue your manager, director of football or academy coordinator.
The club's finances and future
You oversee the academy, training ground and sponsorships. All 20 clubs have an academy: players are promoted or released at 20, and offers from other clubs can arrive from age 19. Players age and retire, the training ground costs money to maintain each month, and you sell sponsorship space on the shirt’s chest, back, hem and shorts. More brands bring in more money, but each is worth less. Investments you make now can give the squad more to work with two seasons later.
You also manage UIF breaks, when club football pauses for the Miranza national team four times a season. Your players may be called up, and you can release them without conditions or ask for their minutes to be managed, at the cost of annoying the federation.
Competitions and elections
Copa Magna features 32 clubs from several countries. Eight groups of four play home and away, followed by knockouts and a one-off final. Each campaign earns points for its country, determining how many places Miranza receives in future seasons.
Every four years, you face an election, with popularity polls, a debate and a political rival who gains ground if you falter. Losing means game over, even if the team is competing for the title.
Five clubs in crisis
Each of the five clubs begins with a different problem:
- Racing Solares: crippling debt and a huge fanbase.
- San Cristóbal FC: a civil war among board members.
- Atlético Serrano: a misappropriation-of-funds scandal drawing press attention.
- Estrela de Portomare: a company-owned club whose foreign shareholder demands profit.
- Calmon EC: 94 years without a trophy and supporters who have run out of patience.
Ignoring a crisis makes it worsen on its own. Each stage changes a game rule, and the crisis eases only when you address its cause.
A country of clubs
The other 19 clubs also change managers, sign players, face crises and go on runs. Série B is played out, with three clubs promoted and three relegated. Newspapers have distinct voices, Vox Social shows fan reactions throughout the season, and MiranzaPédia has over 200 entries that reflect events in your save. The game has 25 Steam achievements, from playing your first match to achievements that are harder to discover on your own.
Frequently asked questions
The best price for Miranza Futebol Clube is $2.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Miranza Futebol Clube are: Windows 10, Intel Core i3, 4 GB RAM, 500 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Miranza Futebol Clube is a single-player game.
Yes. Miranza Futebol Clube is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











