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About Minds of Nations
Minds of Nations is a statecraft game set on another planet, where you guide a society through material and spiritual challenges. You decide how to govern, answer the questions a state must resolve and balance spiritual ideals with the realities of violence, economic choices and political power. The game includes single-player and online modes.
Statecraft and society
You can write custom answers or choose from predefined options for questions such as how to choose leaders, motivate soldiers and prevent institutions from gaining too much power. Your choices shape relationships with AI nations, which are based on shared ideological identities, including beliefs about the divine, leadership, family composition and immigration laws. You have more leeway in relationships with human players.
The game models more than 200 variables. Those affecting population growth include opportunities for women, economic prospects, family values, support from grandparents, immigration, food variety, state support and intervention, chronic and infectious diseases, infant mortality and accidents. Tobacco production and sugary drinks can bring in substantial revenue while contributing to chronic disease and reducing manpower.
Spiritual life
Religion focuses on developing methods of inner transformation, including meditation techniques, prayers and austerities. Souls incarnating in your nation grow over time, changing their desires and producing more ideas for the state. You can also manage the spiritual community in the afterlife.
More than 150 heroes can be incarnated on your planet. Some souls can travel from Terra to be born there, bringing skills from previous lives: a mathematician from the Pythagorean school could help develop mathematics, for example, while a former Egyptian embalmer could contribute to medical research. The game also explores how a soul's experience across many lives affects the community.
Economy and environment
You can invest in developing high-quality prestige products, such as Japanese sushi, Belgian chocolate or Han ceramics, to support trade. Selective breeding lets you adapt distant resources to your climate or increase the output of resources you already have.
As industry grows and stockpiles increase, you can direct surplus toward charity, investment or both; each option brings benefits. The game also simulates the environmental effects of large, monocultural agrarian societies. Poor soil management can put your state at risk, while overpopulation and environmental damage can limit population growth.
Expansion and warfare
You can stay within your borders or expand through military action or diplomacy with AI nations. Expansion brings political challenges, including territorial claims, casus belli and domestic propaganda. Lies may motivate the population but can bring penalties later.
If your country goes to war, you may need a veteran, well-drilled elite military corps, such as Numidian cavalry, Japanese samurai or Swiss pikemen. Technology unlocks units and can also be spent on economic pursuits, so military development is one of several avenues for building your state.
Stories and customization
The game has 16 stories with 78 chapters exploring its themes. Each chapter gives you a bonus or a penalty. You can also build custom wonders; the game does not include the Eiffel Tower.
There are 12 maps, 63 customizations and 11 victory conditions. A second pack of random effects accompanies the ideological options, providing variation and avoiding political bias in those options.
Soundtrack
The soundtrack draws on two catalogs. Songs from the white catalog have an angelic feel and represent the afterlife; songs from the black catalog are historical and represent the struggle of living amid the perils of predation.
Frequently asked questions
The best price for Minds of Nations is $19.99 at Steam. 2 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Minds of Nations stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Minds of Nations are: Windows 10, Intel Core i5, 4 GB RAM. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. Minds of Nations has multiplayer and a single-player mode. It supports online co-op and online PvP. Players on different platforms can play together.
Mostly, yes. Valve rates Minds of Nations as Playable on the Steam Deck: it runs, but may need some manual setup.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











