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Metonymy

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About Metonymy

Metonymy follows Colin on a journey through Sagacity, an indoctrinated utopia, toward the vile and viscus center of the world known as The Blood. With companions he meets along the way, he fights the oppressive Theocratic Choir and the insane and depraved Disease in an effort to reclaim his life before it is too late. The story also gives you control of other inhabitants of Sagacity, offering perspectives beyond Colin’s.

Explore Sagacity

You explore set locations, investigate the dark cracks in their environments and talk to inhabitants to uncover the mysteries of Sagacity. These discoveries provide a clearer understanding of the overarching story and its characters.

Fight to the music

Combat combines action and rhythm gameplay and appears at specific points in the narrative. Each fight has its own choreography and music, which advances the story.

Visual design

Metonymy’s visual design draws on the art of Harry Clarke, Goichi Suda and Zdzislaw Beksinski, as well as Modernist Gothic Architecture.

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