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MechaJourney

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About MechaJourney

MechaJourney is a placement game set on an Earth divided among humans, strange beasts called EB and unknown armies called D&D, which mainly fight with mechs. The three sides reached a temporary balance after humans learned some D&D techniques for building mechs and training pilots, while D&D's small numbers slowed its growth and most EB remained in place. You play as a free explorer working with human armies to seek new breakthroughs, while also helping manage a town.

Lead seekers

As a seeker, you pilot mechs, complete tasks, earn rewards and gather resources to improve your capabilities. You can recruit partners, form teams and fight together, while meeting towns' needs can raise the limits on both towns and teams. Tasks come in different forms and can be completed through placement, without constant attention.

Manage the town

As a town administrator, you oversee seekers' tasks to obtain resources for development. Some conditions unlock automatically, but you choose when to unlock mech skills, weapons, chips and components, when to launch a campaign against Disasters, and how to design mech blueprints.

Build and research mechs

You can design blueprints and manufacture different mechs, then combine weapons, chips and components to create distinct builds. Strengthening mechs improves their attributes, while pilot training changes pilots' attributes and abilities so you can find suitable mech combinations. The game has about 100 types of mechs, weapons, chips, components and pilots to combine. You can also spend core data to choose when to unlock new mechs, weapons, chips and accessories, and analyze enemy data in combat to advance technology and research.

Explore and gather

Exploration can reveal areas with different resources for manufacturing mechs and equipment, as well as mining sites where you can send teammates to gather automatically. You can also discover research sites; attacking them yields research materials.

Combat and conquest

The game has three combat methods: normal, assault and conquest. Assault missions target discovered research sites, limit the number of personnel and continue until the fight ends. In conquest, you dispatch troops into a large-scale battle that continues until one side is completely killed; your seeker team can choose whether to take part. You can also spend collected materials to dispatch troops against D&D.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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