Maneuver Warfare Headquarters Pack
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About Maneuver Warfare Headquarters Pack
The Maneuver Warfare Headquarters Pack adds a Headquarters Company to your battle group, with a Commanding Officer, Regimental Headquarters and a selection of other headquarters elements.
Headquarters elements
- Commanding Officer (CO): A colonel who commands the infantry regiment your battle group is based on. He travels in a jeep or armored halftrack and gives command bonuses to units within his command range. These bonuses apply to any unit in your battle group.
- Regimental Headquarters (HQ): A command element of the infantry regiment your battle group is based on, traveling in trucks or armored halftracks. It increases the ammunition resupply rate of units it is in contact with by 50%. Its command bonuses apply to any unit in your battle group.
- Signals sections: Communications units equipped with long-range radios. A command element within range of a signals section has double its command range. The section does not need to be attached to a battalion for its commander to receive this bonus.
- Military Police (MP) platoons: Provide traffic control that increases the speed of any unit within their range. They do not need to be attached to a battalion for its elements to receive this movement bonus.
- Military Intelligence (Int) sections: Help detect enemy units by analyzing enemy radio traffic, interrogating prisoners, examining air and ground reconnaissance, and using reports from higher-level Int elements. This can reveal the enemy on the battlefield before your combat units make contact. Int sections have no range restrictions and do not need to be attached to a battalion.
- Corps artillery Liaison Officer (LO): Can request heavy artillery fire from corps artillery batteries. When he has eyes-on the enemy, he requests fire autonomously, so you need to deploy him forward in an observation position. He travels in a jeep or armored halftrack, making him highly mobile but vulnerable to enemy fire.
- Air force Liaison Officer (LO): Comes with ten air missions in each category: strike, reconnaissance and air cover. He autonomously requests reconnaissance or strike missions when he has eyes-on the enemy, so you need to deploy him forward in an observation position. He requests air support whenever enemy aircraft appear on the battlefield, regardless of whether he is within range of them. He travels in a jeep or armored halftrack and is highly mobile but vulnerable to enemy fire.
No Fire Areas
When an artillery or air LO is present, you can use the Control Measures button to create up to two No Fire Areas (NFAs). These mark locations where the LO cannot call for artillery fire or air strikes, such as an enemy position your units are about to assault, helping prevent friendly fire. An ongoing fire mission or air strike does not end when you designate an NFA; it only prevents new missions from being called there.
Battles and campaigns
In single battles, you receive a CO, an HQ and random headquarters elements. In campaigns, you can upgrade or replace these elements between operations.
Frequently asked questions
The best price for Maneuver Warfare Headquarters Pack is $9.99 at Steam. It is the only shop with an offer that activates in your country.
No. Maneuver Warfare Headquarters Pack is DLC and only works with Maneuver Warfare.
The minimum requirements for Maneuver Warfare are: Windows 7, 863 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
No. Maneuver Warfare is a single-player game.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.













