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About Little Nightmares II

Little Nightmares II follows Mono, a boy who wakes alone in the woods among the husks of burnt-out televisions. After making his way through traps and pitfalls, he finds Six locked in the basement of a dark house, with only a music box for company. Together, Mono and Six must survive the terrors and secrets of the Pale City and confront the Signal drawing Mono into the heart of the city.

Travel with Six

Mono journeys with Six, an enigmatic companion neither of them knew before their story began. He can call her to summon her, but she is also independent and observant, and you need to pay attention to her cues. Work together to open hidden trapdoors and climb giant furniture; you can also hold hands as you navigate a world not meant for children.

Evade the Residents

The Residents of the Nowhere are enormous adults who stalk any child Visitor who catches their attention. The Teacher and the Hunter are among them. Stay quiet and out of sight when they are nearby, or run from a pursuing Resident, clambering over obstacles and seeking a place beyond its reach.

Fight when cornered

When you cannot hide or escape, Mono can use an object as a weapon to fend off an enemy. He is small, so you need to time each attack carefully; a mistake may be your last.

Find the Signal

Mono is the only one who can stop the ominous Thin Man, a Resident who seems to be the source of the Signal. Confronting him may give Mono and Six a chance to escape alive.

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