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Little Inner Monsters

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About Little Inner Monsters

Little Inner Monsters is a card game about feelings and how they mix. Its 36 cards each represent a different little inner monster, with six auxiliary feelings—Joy, Anger, Will, Disgust, Altruism and Fear—whose values show their affinity with the main feeling. The aim is to collect all the cards before your opponent runs out of cards to play.

Sets and arenas

Each Set begins with three cards open for each player. The cards face off one at a time, comparing the value of a chosen auxiliary feeling. The higher value wins the Round, and whoever wins the best of three Rounds takes all six cards in the Set.

The game has six Arenas, each representing an environment people live in: Happy, Sad, Tumultuous, Calm, Dark and Heavenly. An environment can affect the little monsters for better or worse, and each monster has an Arena that strengthens it. On your turn, choose an Arena to suit your strategy. Each Arena also has its own background music.

Rock-Paper-Scissors (Jo-ken-po) determines who starts the match by choosing the Arena and auxiliary feeling for the first Set.

Single-player matches

Sana is your companion in single-player matches, and her Artificial Intelligence is influenced by her mood during the match. You can use a roulette wheel for a lucky move when you are in trouble, but the number of spins is limited in each game.

Game modes

Different game modes change the dynamics of a match, and you can play with decks of different sizes. Multiplayer Mode lets you play against a friend and send emojis to interact during the game.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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