Hyper Gunsport
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About Hyper Gunsport
Hyper Gunsport is a cooperatively competitive action game set in a future where humans have grown tired of conflict and banned weaponry. Countries now settle disputes through The World's Game: Gunsport, where guns can only shoot a ball into a goal. You work with a teammate to score while the opposing team tries to do the same. Each time the ball crosses the net, its point value rises, so longer volleys bring higher scores and stakes.
A world built around the game
Neon lights and repurposed technology fill this world with a restless analog hum. The countries in the tournament have different reasons for competing: some want to build a base on the moon, some seek new trade routes, and others aim to establish primacy. Tensions between teams sometimes surface, but the game commands their respect. There are no more wars or gods; there is only the game.
Two positions, one team
Each team has a keeper and a striker. The keeper stays in place, but can shoot more often and has a wider aiming range and shot radius, making the position suited to defense. The striker can move and jump, but has fewer shots and needs to use them precisely. Teams can choose to spend shots aggressively or focus on defense, and teamwork matters alongside competition.
Each team also has special weapons that unlock through proficient play. These can alter the game with effects such as tricky bounces and detonating shots. The seven teams have distinct abilities:
- People's Republic of Oakland: a short-range spherical blast that hangs in the air, and a shot that can bounce once before impact.
- Neo Tokyo: a chargeable buster shot and an extended shotgun blast.
- New Republic of Congo: a custom yo-yo that hits the ball on its way out and back, and an assault rifle.
- United Worker's Socialist Democracy: a long laser for angled shots, and cannon fire that keeps pushing on impact.
- Blue Cambodia: a double arced arrow shot and an independent detonation mortar; the team uses no cybernetics.
- Scrapyard Squad: a laser bat attack and a chain that extends the length of the field.
- Practicebots Alliance: recently sentient robots that can use any other team's specials, but choose them at random.
Arenas and modes
The game has seven arenas with distinct gimmicks and rulesets. These include goals that open and close or change point values, moving nets and unstable footing.
- Circuit mode: an eight-round tournament against teams from around the world, with a short story for each of the seven teams. Play solo with an AI partner or in local co-op.
- Versus mode: local competitive play for four players in 2v2, or for two players in 1v1.
- AI tournament: set the AI teams against each other and watch them play.
Frequently asked questions
The best price for Hyper Gunsport is $0.33 at Kinguin. That is 96% less than on Steam, where it costs $9.99. 8 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Hyper Gunsport stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Hyper Gunsport are: Windows 10, GeForce 9800 GTX, Intel Core 2 Duo E5200, 4 GB RAM, 8 GB storage. It also runs on macOS. The recommended specs are in the System requirements section.
Yes. Hyper Gunsport has multiplayer and a single-player mode. It supports split-screen co-op and split-screen PvP.
Yes. Valve rates Hyper Gunsport as Verified on the Steam Deck: it runs well out of the box.
Buy Hyper Gunsport 96% cheaper than on Steam.
Hyper Gunsport is available for 96% less in shops such as Kinguin, Eneba, or Gameseal.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











