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Hex Seculum

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About Hex Seculum

Hex Seculum is an RPG inspired by old-school rulesets. You lead a fragile party across a hex map, follow rumors into dungeons and fight turn-based battles where position matters. Play alone or online with up to three friends; in multiplayer, two to four players share a campaign, each controlling their own hero.

Explore the wilderness

Each day, your party receives a handful of action points to spend on travel, exploring hexes, foraging, searching for hidden dungeons and working in towns for rumors. Rations, water and torches dwindle as the days pass, and the land becomes more dangerous the farther you travel from home. Plains, forests, hills, mountains, swamps and deserts are revealed hex by hex.

The wilderness contains 118 events with illustrated scenes and choices that test your heroes' abilities. You can pursue 123 rumors, which become contracts and map markers in your journal. Settlements offer shops, inns and retainers for hire.

Delve into dungeons

Dungeons are generated anew, floor by floor. Underground, torches burn out, wandering monsters approach and parties that go too long without resting begin to stumble. You can solve, force or leave traps, secret doors, barricades and puzzles alone. Monsters may test their morale, flee or parley before fighting.

Fight in formation

Battles take place across six lanes. Each hero gets one move and one action per turn; melee attacks require reach, arrows lose accuracy over distance, and a wizard in the front lane is vulnerable. You set the party's marching order before trouble starts. Heroes who reach 0 HP fall before they die, giving you time to drag them out.

The game includes 30 monsters, from kobolds and wolves to five breeds of dragon, and over 30 arcane and divine spells, including Fireball and Magic Missiles.

Play together online

Players can invite Steam friends, share a 6-character join code or open a public lobby for quick joining. The party votes on travel, events, dungeons and retreats; the majority decides, with the host breaking ties. Action points are split fairly each day, and if a player disconnects, someone else controls their hero until they return. If a hero falls, that player creates a new one and rejoins at dawn in a settlement. Text chat is built in, and the host keeps the save.

Build your campaign

Choose from 4 races and 4 classes: Fighter, Cleric, Wizard and Rogue. You can roll scores using 3d6 or 4d6 drop lowest. Clerics follow one of 8 deities, each with its own domains. The game also has over 180 magic items, including the Bag of Holding and Vorpal Sword. You can hire retainers and promote a loyal one to a full hero.

At high levels, you can build strongholds, wizard towers and temples, raise armies and deal with rival factions. The campaign has no end point or final boss: milestones reshape the world as you play. At the start of an Ironman save, you choose whether a wiped party ends the campaign or a new party carries on in the same world.

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