Dungeons & Dynasties
Offers
- −10%$8.09View Offer
Trailers & screenshots
1 / 9



About Dungeons & Dynasties
Dungeons & Dynasties is a guild-management game in a realm without a king. You sign delvers to terms of years and send them into dungeons, where each fixture can cost them their lives. Win enough fixtures to take the Crucible, then hold it until another guild takes it from you.
Dungeon fixtures
Each delve is built for the day. In the Trials, a rival guild enters the same dungeon; if its party reaches the final room, you fight there. You choose your party, orders and equipment, then watch the delve unfold rather than directing attacks yourself. The terrain affects your fighters: flooded ground slows them, while pitch dark hampers archers.
You can choose from nine classes and ten races. Your party grows from four to six members as you climb six divisions. The realm also has a cup alongside its leagues and the Crucible.
Your delvers
Each delver arrives with a belief, a struggle and a personal ambition, though most never achieve it. Sending the right person on the right work over the years helps reveal who they are. Delvers form friendships and grudges underground, then return from their terms asking for what they are worth.
They can gain scars, retire, be sold or die on a delve. The dead receive memorial cards bearing their own sigil and epitaph; Dungeonborn are the ones you bring back. You can also manage training, a youth academy, mentors, vows and families.
A living realm
Seventy-two guilds hold seats in 36 towns across seven lands. Rival halls sign and sell delvers, rise and fall, and take part in wars; the realm remembers who marched. Beasts roam the roads, and the Deep extends below the known world.
Your hall is in a town you can build up and defend. Retired delvers can eventually settle there. A transfer market lets guilds make free transfers, loans, poach delvers and hold fire sales.
The Chronicle
Your guild records its history in the Chronicle, which presents your dynasty season by season as a story of its fallen delvers and the figures who shaped the guild. Everything recorded there happened in your save.
Ways to play
You can begin in the Backwater or start higher up, and choose whether to accept a patron's backing or go it alone. More than a dozen founding terms can be combined, including Ironman and a guild made entirely of beasts. Cozy Mode removes the league, letting you simply run your guild.
- 72 rival guilds, six divisions, a cup and the Crucible
- Training, a youth academy and mentors
- A hometown to build up and defend
- Vows, families, scars and permanent death
- More than a dozen stackable founding terms and Cozy Mode
Frequently asked questions
The best price for Dungeons & Dynasties is $5.47 at Kinguin. That is 32% less than on Steam, where it costs $8.09. 3 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Dungeons & Dynasties stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Dungeons & Dynasties are: Windows 10, 4 GB RAM, 150 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Dungeons & Dynasties is a single-player game.
Yes. Dungeons & Dynasties is the full base game. You need nothing else to play it.
Buy Dungeons & Dynasties 39% cheaper than on Steam.
Dungeons & Dynasties is available for 39% less in shops such as Kinguin or GameBoost.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











