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Another World Quest

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About Another World Quest

Another World Quest is a card game set on the continent of Fran, where comets fall year-round. Their magic strengthens monsters, bringing disaster to the people who live there, and opens portals that carry travelers and frightening monsters from other worlds. As a traveler, you decide whether to lead the people back to their original world, stay and build in this one, or use comet power to rule it.

Build your deck

At the start, choose one of three camps, each with a leader, a set of cards and a traverser path. A deck must contain 30 cards before you can use it. You can combine cards from your chosen camp with neutral cards, depending on their effects. The other four camps unlock as the story progresses.

  • Wolfraid Clan: a fast-attack deck with many cheap, high-quality creatures and spells that deal direct damage.
  • Church of the Holy Blood: a midrange deck that strengthens the attack and defense of quality creatures, with a focus on group-enhancement spells.
  • Aurora Fleet: a deck that quickly summons high-cost creatures using creature or spell acceleration.

Improve your cards

Each victory earns gold and shards. You can spend gold on supplement packs in the store to strengthen your deck, or use shards to generate specific cards. You can also get shards by destroying cards you do not need. Even a defeat earns you a lot of Coin.

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