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A-Spec: First Assault

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About A-Spec: First Assault

A-Spec: First Assault is a space combat sim in which you command Corvette-class warships for the Akkadian Empire in its war against the Sumer Dynasty. As a newly commissioned commander, you begin with a light Corvette and take on campaign missions, including sabotaging enemy supply lines and defending fragile colonies. Side missions send you into uncharted star systems, where you face unknown perils and can earn Prestige points; upgrades and your mission choices shape the campaign’s story.

Campaign and command

You lead a fleet group to protect allies, forge alliances and push back the Sumer Dynasty’s expansion. Assign Corvette-class ships to specialized roles: Support ships use defensive point defences to help the fleet endure, Hit-and-Run ships strike and retreat, and Brawlers focus on close-range combat while absorbing damage.

You can order ships to engage at will, focus fire on a specific enemy or target subsystems such as weapons, engines and shields. Fleet orders also include flanking and protecting key objectives. Assess threats and vulnerabilities during battle, prioritize targets and adjust your tactics as the situation changes.

Newtonian flight

Ships retain their momentum when you point them in a new direction, so thrusters must work to redirect their movement. Their powerful engines and thrusters require careful handling. Flight assists let the flight computer maintain control; you can also disengage them and adjust each thruster manually for more direct control.

Customize your ships

You can tailor each Corvette-class ship’s weapons and support modules to suit your approach. Larger ships carry bigger guns and stronger defences, but their extra mass can reduce speed and manoeuvrability. Modules also involve trade-offs, such as sacrificing armour for speed or firepower for vulnerability; stacking too many of the same type brings diminishing returns.

Primary weapons include rapid-fire autocannons and high-impact artillery cannons. Secondary launchers fire homing rockets or rapid rocket salvos, while turreted guns offer wider firing arcs at the cost of some raw power.

Support modules can increase firing rates with Magnetic Calibrations, extend range and velocity with Frictionless Coils, strengthen hulls with Reinforced Armor Plating or speed up armour regeneration with Nanite Repair Optimisation. Thruster Optimizers improve turning, while Engine Tunings raise top speed.

Fleet tactics

You can equip your fleet group with different weapon combinations, including:

  • Missile and Blaster combo: soften enemies with missiles at range, then close in with short-range Blasters.
  • Railgun precision: pierce armour and damage subsystems while the fleet group keeps enemies occupied.
  • Artillery and Autocannon barrage: use artillery and rockets for splash damage, then autocannons to prevent enemy armour from regenerating.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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