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4PM

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About 4PM

4PM is a short, cinematic interactive story about Caroline Wells, who wakes up hungover in a messy flat with city noise and police sirens outside. She has a dull corporate job and expects another day in her downward spiral, but the day brings life-changing experiences. The story deals with alcoholism and suicide.

Caroline's day

You guide Caroline through several scenes and locations over the course of a day. Each has its own gameplay and contributes to the larger story. You make major decisions that change the game's outcome.

Story and gameplay

4PM focuses on interactive storytelling rather than complex or reflex-based play. It has no inventory system, health bars or similar interface elements, and blends linear cinematic storytelling with interactive gameplay.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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