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About 100 for Justice

100 for Justice is a single-player, text-driven political strategy and life-management game set in a fictional country seized by an oppressive government. You guide a resistance through up to 100 lives, each beginning at the same historical fracture. Choose a profession, manage a citizen’s life month by month and decide what they will leave behind; when a citizen dies, the resistance keeps their permanent progress.

Manage each life

At the start of each campaign, the government’s laws follow a different schedule. Each month, you plan expenses and decide how to use limited time, balancing money, Health, Energy and Psychology against career progress, public action and personal safety. You choose housing, food, transport and insurance; cheaper options preserve cash but may expose you to theft, poisoning, accidents or worse. Laws can increase costs and risks, and several crises may occur in one month.

You choose one profession for each life, gain experience and advance through four ranks. Higher ranks increase that citizen’s salary and improve a permanent profession legacy shared by future lives. The same reward cannot be stacked indefinitely by repeating a profession: only the highest rank achieved for it counts. Across 22 professions and seven tiers, legacies can improve values, change rules or unlock systems.

Oppose government laws

At each unresolved month, the government proposes a law with a respectable public justification and a harsher real purpose. If a proposal passes, its visible effects begin the following month. Staying silent is safer in the short term, but lets laws and Government Power compound. Opposing a law builds its permanent cancellation chance across lives, while raising Attention and creating an immediate assassination risk. Cancel all required proposals tied to a month and that point in the calendar is permanently liberated.

Build solidarity

Helping people and communities earns lasting Social Points and opens new profession tiers. You can found an Association, invest limited time in public services, establish an Assembly and move from ordinary work toward public office. Restoring the country to its people requires professional mastery, mutual aid, liberated months, organized institutions and reaching the highest rank as President before the 100 lives run out.

Track your progress

Risk forecasts and monthly reports show how your choices, active laws and permanent legacies affect outcomes. The campaign includes 38 law templates and 72 aid cases, presented in campaign-seeded orders. Permanent progress carries across lives through profession legacies, liberated calendar months, Association services and Assembly tasks.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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