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100 Day Term

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About 100 Day Term

100 Day Term is a political decision game in which you play a young person with no political experience appointed Chief Efficiency Officer of the United Spirit of Power (USP). In a world where Congress is a “Stamp Club” and the Defense Department is the “Over-Budget Division,” you have 100 days to reform the government while navigating bureaucracy and the president’s demands.

Make decisions

You make one critical decision each day. Your choices affect Performance, which represents real reform, and Greatness, a measure of vanity statistics. You must also manage the president’s approval: if it falls too low, you are fired, while blind obedience turns you into a puppet. Exposing government corruption can prompt retaliation, but compromising too much can lead to failure.

The game includes more than 120 event chains. In the “Air Tax” storm, you decide whether to support a tax on breathing emissions, affecting the treasury and public anger. A patriotic math crisis asks whether to legalize 2+2=5, trading approval against education. In an alien data deal, you can trade scandals for a visa, with consequences for freedom and dignity.

Your 100 days

Your path begins on Day 1, when you sign the “No Cursing Printers Pledge” in a broken office. On Day 30, you confront falsified Performance data and choose whether to wear a “Foam Medal” or resist. By Day 100, your choices can make you a hero, an exiled scholar or a system saint.

You also face distorted data and political rhetoric, including the question of whether rising Performance is real when Greatness soars and the need to dissect traps such as “Process Sanctity.”

Storylines and endings

Two storylines lead to distinct outcomes: the Cosmic Observation storyline can end with “Cosmic Bureaucracy,” while the Swamp Ritual storyline can unlock “Great Eternal Swamp Saint.” The game has seven endings, including outcomes involving glory, disgrace and escape from Earth as a cosmic citizen.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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