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About Zorro and Zedd

Zorro and Zedd journey through the nocturnal realm of Dundalk to find the Great Gate and reclaim the Bat-folk’s long-lost homeland. The Dragon King Octobatron rules Dundalk’s districts and hides in a sealed parallel dimension within the Capital Court. To open a portal to the Void and face him, Zorro and Zedd must slay the 13 Dragon Lords.

Explore Dundalk

Dundalk is a mystical realm of Evernight, with nocturnal districts to explore and secrets to uncover. Mallary, the Goddess of Dundalk, guides Zorro and Zedd. Dragons have laid traps to punish intruders, and their curses can be dispelled by slaying every dragon within the domes of terror, marked by skeletal lanterns overhead.

Reclaim the dragons’ riches

The dragons have hidden magic gems in treasure hordes across Dundalk. You can reclaim these riches and use their magic to unleash devastation on your enemies.

Grow your power

Sacrifice the souls of the slain to awaken ancient power within Zorro, Zedd and their mystical blade, a sword stolen from death itself. Mallary has built an outpost in the Capital Court where you can take refuge and increase your power.

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