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Zombiolence

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About Zombiolence

Zombiolence is a defensive survival shooter set in a world consumed by a mass fungal virus infection. You play an outcast who has lost their family and must defend what remains of their life against waves of zombies. Survive up to 100 progressively more challenging rounds; death resets the game to round one.

Day and night

You begin the first round at night with only a Glock and a knife. After clearing a round, daytime starts automatically. There is no time limit during the day, and firing weapons does not use ammunition. You can shop, build and place traps, then sleep in the RV bed when you are ready to begin the next round. Quitting during a round returns you to its start.

You manage health, stamina, ammunition and money. Killing zombies with weapons or traps earns money, with stronger zombie types paying more. Zombies can also drop extra health, ammunition or money; ammunition drops replenish only the weapon you are holding.

Prepare your defense

You can place traps on a grid across the play area. Buy a trap, open the inventory menu with “I” and select it to place it; select it again on the ground to move it. Shop buffs give permanent advantages for the current run, including extra health or stamina. Weapons you buy can be selected from the RV’s weapon rack.

You can carry four weapons at once: one melee weapon, one pistol, one main weapon and one heavy weapon. You can also buy unlimited grenades and deploy them during rounds with “G”.

Zombie types

Four kinds of zombies attack, each with different strengths:

  • Regular: the most common type, with moderate speed and damage.
  • Fast: less common, but much faster and more dangerous.
  • Explosive: slow and unable to make melee attacks; it explodes when in range and when it dies, causing damage.
  • Giant: slow but extremely dangerous, able to take many shots and inflict heavy damage.

Weapons and traps

The arsenal includes a Knife and Axe for melee, a Glock and CZ pistol, a Spas-12, AR15 and MP5 as main weapons, and an RPG and Minigun as heavy weapons. Traps include:

  • Spikes: zombies target and try to destroy them while taking damage.
  • Bear Traps: hold zombies in place for a time and damage them.
  • Landmines: explode when stepped on and deal heavy damage to nearby enemies.

Permanent buffs

The shop offers five buffs that grant permanent advantages during a run:

  • Black: increases movement speed by 5%.
  • Liquor: adds 2,000 health points.
  • Vodka: increases bullet damage by 20%.
  • Whiskey: triples base stamina.
  • Absinthe: increases melee damage by 35%.

Frequently asked questions

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